fixed tractor's trail and improved some visuals

This commit is contained in:
MarRac 2024-06-09 22:58:40 +02:00
parent 0e2d63fbbf
commit dd4f656ea2
4 changed files with 38 additions and 10 deletions

View File

@ -148,29 +148,53 @@ class Tractor:
def draw_tractor(self, win):
imageTractor = pygame.transform.scale(self.image, (TILE_SIZE, TILE_SIZE))
win.blit(imageTractor, (self.rect.x, self.rect.y))
pygame.display.flip()
def store_tile_image(self, tile):
return pygame.image.load(tile.image).convert_alpha()
def restore_tile_image(self, screen, tile):
image = pygame.image.load(tile.image).convert_alpha()
image = pygame.transform.scale(image, (TILE_SIZE, TILE_SIZE))
screen.blit(image, (tile.x, tile.y))
pygame.display.update()
#translates move_list generated by bfs into the actual movement:
def do_actions(tractor, WIN, move_list):
trail = pygame.image.load("resources/images/background.jpg").convert_alpha()
trail = pygame.transform.scale(trail, (TILE_SIZE, TILE_SIZE))
# trail = pygame.image.load("resources/images/background.jpg").convert_alpha()
# trail = pygame.transform.scale(trail, (TILE_SIZE, TILE_SIZE))
tile_images = {}
for tile in tiles:
tile_images[(tile.x, tile.y)] = tractor.store_tile_image(tile)
pygame.display.update()
for move in move_list:
WIN.blit(trail, (tractor.rect.x, tractor.rect.y, TILE_SIZE, TILE_SIZE))
# WIN.blit(trail, (tractor.rect.x, tractor.rect.y, TILE_SIZE, TILE_SIZE))
current_tile = None
for tile in tiles:
if tile.x == tractor.rect.x and tile.y == tractor.rect.y:
current_tile = tile
break
if current_tile:
tractor.restore_tile_image(WIN, current_tile)
if move == "move":
tractor.move()
elif move == "rotate_right":
tractor.rotate_to_right()
elif move == "rotate_left":
tractor.rotate_to_left()
tractor.draw_tractor(WIN)
pygame.display.update()
time.sleep(0.5)
#displays results of the "work_on_field" function next to the field:
def display_work_results(screen, text, position):
font = pygame.font.Font(None, 30)

View File

@ -26,13 +26,10 @@ pygame.display.set_caption('Intelligent tractor')
def main():
run = True
window = drawWindow(WIN)
pygame.display.update()
#Tractor initialization:
tractor = Tractor(0*TILE_SIZE, 0*TILE_SIZE, 2, None, None)
tractor.rect.x += fieldX
@ -75,9 +72,7 @@ def main():
print(moves)
# movement based on route-planning:
tractor.draw_tractor(WIN)
time.sleep(1)
if moves != False:
@ -213,9 +208,18 @@ def main():
#work on field:
if predykcje == 'work':
tractor.work_on_field(WIN, goalTile, d1, p1)
#update the initial state for the next target:
istate = Istate(tile_x, tile_y, tractor.direction)
#old goalTile is displayed with a black border - to show that it was an old target:
tiles[tile_index].image = "resources/images/sampling_old_goal.png"
image = pygame.image.load(tiles[tile_index].image).convert()
image = pygame.transform.scale(image, (TILE_SIZE, TILE_SIZE))
WIN.blit(image, (tiles[tile_index].x, tiles[tile_index].y))
pygame.display.flip()
tractor.draw_tractor(WIN)
time.sleep(2)
print("\n")

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