small bug fixes
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@ -22,14 +22,16 @@ class Tractor:
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if plant1 is None:
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tile.randomizeContent()
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# sprobuj zasadzic cos
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print("Tarctor planted something")
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elif plant1.growth_level == 100:
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tile.plant = None
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ground.nutrients -= 40
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ground.water -= 40
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ground.nutrients_level -= 40
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ground.water_level -= 40
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print("Tractor collected something")
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else:
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plant1.try_to_grow()
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ground.nutrients -= 11
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ground.water -= 11
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plant1.try_to_grow(50,50) #mozna dostosowac jeszcze
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ground.nutrients_level -= 11
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ground.water_level -= 11
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if ground.pest:
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# traktor pozbywa sie szkodnikow
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if plant1.plant_type == self.cypermetryna.plant_type:
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@ -50,7 +52,9 @@ class Tractor:
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t = "Tractor used Metazachlor"
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print(t)
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ground.weed = False
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if ground.water < plant1.water_requirements:
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ground.water += 20
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if ground.nutrients < plant1.nutrients_requirements:
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ground.nutrients += 20
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if ground.water_level < plant1.water_requirements:
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ground.water_level += 20
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print("Tractor watered the plant")
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if ground.nutrients_level < plant1.nutrients_requirements:
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ground.nutrients_level += 20
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print("Tractor added some nutrients")
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@ -15,6 +15,9 @@ class Plant:
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if self.growth_level+i > 100:
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i = 100 - self.growth_level
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self.growth_level += i
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print("The plant is growing")
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else:
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print("Unable to grow due to bad condition of the ground")
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# more properties
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