Reprezentacja_wiedzy #1
@ -1,8 +1,10 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$" />
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<orderEntry type="inheritedJdk" />
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<content url="file://$MODULE_DIR$">
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<excludeFolder url="file://$MODULE_DIR$/venv" />
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</content>
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<orderEntry type="jdk" jdkName="Python 3.10 (Traktor)" jdkType="Python SDK" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.9" project-jdk-type="Python SDK" />
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.10 (Traktor)" project-jdk-type="Python SDK" />
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</project>
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source/__pycache__/crop_protection_product.cpython-311.pyc
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source/__pycache__/crop_protection_product.cpython-311.pyc
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source/__pycache__/ground.cpython-311.pyc
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source/__pycache__/ground.cpython-311.pyc
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source/__pycache__/plant.cpython-311.pyc
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source/__pycache__/plant.cpython-311.pyc
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@ -3,7 +3,7 @@ import pygame
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WIDTH, HEIGHT = 1000, 1000
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FIELD_WIDTH, FIELD_HEIGHT = 660, 330
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ROWS, COLS = 10, 5
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ROWS, COLS = 20, 20
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# number of tiles in a row and column
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TILE_SIZE = FIELD_WIDTH//ROWS
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PLANT = ""
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@ -24,7 +24,6 @@ def createTiles():
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for y in range(0, COLS):
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for x in range(0, ROWS):
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tile = Tile(x*TILE_SIZE, y*TILE_SIZE)
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tile.randomize_photo()
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tile.randomizeContent()
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tiles.append(tile)
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positionFieldElements()
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@ -1,9 +1,60 @@
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from crop_protection_product import CropProtectionProduct
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class Tractor:
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x = None
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y = None
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image = None
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cypermetryna = CropProtectionProduct("pests", "cereal")
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diflufenikan = CropProtectionProduct("weeds", "cereal")
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spirotetramat = CropProtectionProduct("pests", "fruit")
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oksadiargyl = CropProtectionProduct("weeds", "fruit")
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spinosad = CropProtectionProduct("pests", "vegetable")
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metazachlor = CropProtectionProduct("weeds", "vegetable")
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# etc
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def __init__(self, x, y):
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self.x = x
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self.y = y
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self.image = 'resources/images/tractor.png'
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def work_on_field(self, tile, ground, plant1):
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if plant1 is None:
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tile.randomizeContent()
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# sprobuj zasadzic cos
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print("Tarctor planted something")
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elif plant1.growth_level == 100:
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tile.plant = None
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ground.nutrients_level -= 40
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ground.water_level -= 40
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print("Tractor collected something")
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else:
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plant1.try_to_grow(50,50) #mozna dostosowac jeszcze
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ground.nutrients_level -= 11
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ground.water_level -= 11
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if ground.pest:
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# traktor pozbywa sie szkodnikow
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if plant1.plant_type == self.cypermetryna.plant_type:
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t = "Tractor used Cypermetryna"
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elif plant1.plant_type == self.spirotetramat.plant_type:
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t = "Tractor used Spirotetramat"
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elif plant1.plant_type == self.spinosad.plant_type:
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t = "Tractor used Spinosad"
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print(t)
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ground.pest = False
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if ground.weed:
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# traktor pozbywa się chwastow
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if plant1.plant_type == self.diflufenikan.plant_type:
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t = "Tractor used Diflufenikan"
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elif plant1.plant_type == self.oksadiargyl.plant_type:
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t = "Tractor used Oksadiargyl"
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elif plant1.plant_type == self.metazachlor.plant_type:
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t = "Tractor used Metazachlor"
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print(t)
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ground.weed = False
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if ground.water_level < plant1.water_requirements:
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ground.water_level += 20
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print("Tractor watered the plant")
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if ground.nutrients_level < plant1.nutrients_requirements:
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ground.nutrients_level += 20
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print("Tractor added some nutrients")
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4
source/crop_protection_product.py
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4
source/crop_protection_product.py
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@ -0,0 +1,4 @@
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class CropProtectionProduct:
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def __init__(self, strong_against, plant_type):
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self.strong_against = strong_against # pestycyd, herbicyd
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self.plant_type = plant_type
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@ -1,6 +1,26 @@
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import random
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class Dirt:
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state = None
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def __init__(self, water_level, nutrients_level):
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self.water_level = water_level
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self.nutrients_level = nutrients_level
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self.pest = False
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self.weed = False
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self.obstacle = False
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self.pests_and_weeds()
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# add a couple new properties
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# add init, getters,setters
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def pests_and_weeds(self):
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i = random.randint(1, 20) # 5% szans na szkodniki, 10% na chwasty, 5 na obydwa 15 na kamien
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if i == 1:
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self.pest = True
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elif i == 2 or i == 3:
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self.weed = True
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elif i == 4:
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self.weed = True
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self.pest = True
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elif i == 5 or i == 6 or i == 7:
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self.obstacle = True
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# add init, getters,setters
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@ -1,7 +1,13 @@
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import pygame
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import time
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import random
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from area.constants import WIDTH, HEIGHT
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from area.field import drawWindow
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from area.tractor import Tractor
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from area.field import tiles
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from ground import Dirt
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from plant import Plant
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WIN = pygame.display.set_mode((WIDTH, HEIGHT))
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pygame.display.set_caption('Intelligent tractor')
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@ -15,6 +21,19 @@ def main():
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if event.type == pygame.QUIT:
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run = False
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#small test:
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time.sleep(2)
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tile1 = tiles[0]
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p1 = Plant('wheat', 'cereal', random.randint(1,100), random.randint(1,100), random.randint(1,100))
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d1 = Dirt(random.randint(1, 100), random.randint(1,100))
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d1.pests_and_weeds()
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tile1.ground=d1
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t1 = Tractor(10, 10)
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t1.work_on_field(tile1, d1, p1)
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time.sleep(3)
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print("\n")
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# in loop move tractor
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main()
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@ -1,8 +1,25 @@
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import random
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class Plant:
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name = None
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def __init__(self, name, plant_type, water_requirements, nutrients_requirements, growth_level):
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self.name = name
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self.plant_type = plant_type
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self.water_requirements = water_requirements
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self.nutrients_requirements = nutrients_requirements
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self.growth_level = growth_level
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def try_to_grow(self, water, nutrients):
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if (water >= self.water_requirements) and (nutrients >= self.nutrients_requirements):
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i = random.randint(5, 12)
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if self.growth_level+i > 100:
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i = 100 - self.growth_level
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self.growth_level += i
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print("The plant is growing")
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else:
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print("Unable to grow due to bad condition of the ground")
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# more properties
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# add init, getters,setters
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@ -44,5 +44,4 @@ class Tile:
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self.image = "resources/images/dirt.png"
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self.photo = "resources/images/background.jpg"
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# DISCLAMER check column and choose plant type ("potato","wheat" etc)
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# DISCLAMER check column and choose plant type ("potato","wheat" etc.)
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