import random class Dirt: def __init__(self, water_level, nutrients_level): self.water_level = water_level self.nutrients_level = nutrients_level self.pest = False self.weed = False self.obstacle = False self.pests_and_weeds() # add a couple new properties def pests_and_weeds(self): i = random.randint(1, 20) # 5% szans na szkodniki, 10% na chwasty, 5 na obydwa 5 na kamien if i == 1: self.pest = True elif i == 2 or i == 3: self.weed = True elif i == 4: self.weed = True self.pest = True '''elif i == 5: self.obstacle = True''' def set_ocstacle(self, obstacle_status): self.obstacle = obstacle_status # add init, getters,setters