62 lines
1.6 KiB
Python
62 lines
1.6 KiB
Python
# create a field here : 1: add tiles, 2: place them
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import pygame
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import random
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from area.constants import WIDTH,FIELD_WIDTH,TILE_SIZE,GREY,ROWS,COLS
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from tile import Tile
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from ground import Dirt
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tiles = []
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fieldX = (WIDTH-FIELD_WIDTH)/2
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# in center of the screen
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fieldY = 100
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# move field elements to field position
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def positionFieldElements():
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for t in tiles:
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t.x += fieldX
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t.y += fieldY
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def createTiles():
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for y in range(0, COLS):
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for x in range(0, ROWS):
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tile = Tile(x*TILE_SIZE, y*TILE_SIZE)
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dirt = Dirt(random.randint(1, 100), random.randint(1, 100))
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dirt.pests_and_weeds()
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tile.ground = dirt
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tile.randomizeContent()
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tiles.append(tile)
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positionFieldElements()
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return tiles
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def createField(win):
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createTiles()
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for t in tiles:
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image = pygame.image.load(t.image).convert()
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image = pygame.transform.scale(image, (TILE_SIZE, TILE_SIZE))
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win.blit(image, (t.x, t.y))
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pygame.display.flip()
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def drawWindow(win):
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win.fill(GREY)
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createField(win)
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pygame.display.flip()
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def get_tile_coordinates(index):
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if index < len(tiles):
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tile = tiles[index]
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return tile.x, tile.y
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else:
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return None
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def get_tile_index():
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valid_indices = []
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for index, tile in enumerate(tiles):
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if tile.image=="resources/images/sampling.png":
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valid_indices.append(index)
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return random.choice(valid_indices) |