akwk/zadanie-2_new/circle_vs.glsl

11 lines
282 B
Plaintext
Raw Normal View History

2024-06-09 22:27:46 +02:00
#version 330 core
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 color;
out vec3 fragColor;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main() {
fragColor = color;
gl_Position = projection * view * model * vec4(position, 1.0);
}