akwk/zadanie-5/circle_vs.glsl

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2024-06-27 23:48:40 +02:00
#version 330 core
layout (location = 0) in vec3 aPos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0);
}