diff --git a/zadanie-2_new/main.cpp b/zadanie-2_new/main.cpp index 4ac7578..40e4c7d 100644 --- a/zadanie-2_new/main.cpp +++ b/zadanie-2_new/main.cpp @@ -125,7 +125,7 @@ void display() { glUseProgram(shaderProgram); // Ustawienie widoku kamery - glm::mat4 view = glm::lookAt(glm::vec3(0, 20, 50), glm::vec3(0, 10, 0), glm::vec3(0, 1, 0)); + glm::mat4 view = glm::lookAt(glm::vec3(20, 20, 30), glm::vec3(0, 10, 0), glm::vec3(0, 1, 0)); glm::mat4 projection = glm::perspective(glm::radians(45.0f), (float)windowWidth / (float)windowHeight, 0.1f, 100.0f); // Renderowanie każdej z 10 kul