From 9f4f44f8956171e96dd148428fa7e5bb8499b350 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?W=C5=82adys=C5=82aw=20Kuczerenko?= Date: Sun, 9 Jun 2024 23:58:55 +0200 Subject: [PATCH] Zadanie 2 stable version --- zadanie-2_new/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/zadanie-2_new/main.cpp b/zadanie-2_new/main.cpp index 4ac7578..40e4c7d 100644 --- a/zadanie-2_new/main.cpp +++ b/zadanie-2_new/main.cpp @@ -125,7 +125,7 @@ void display() { glUseProgram(shaderProgram); // Ustawienie widoku kamery - glm::mat4 view = glm::lookAt(glm::vec3(0, 20, 50), glm::vec3(0, 10, 0), glm::vec3(0, 1, 0)); + glm::mat4 view = glm::lookAt(glm::vec3(20, 20, 30), glm::vec3(0, 10, 0), glm::vec3(0, 1, 0)); glm::mat4 projection = glm::perspective(glm::radians(45.0f), (float)windowWidth / (float)windowHeight, 0.1f, 100.0f); // Renderowanie każdej z 10 kul