This commit is contained in:
Władysław Kuczerenko 2024-06-28 17:17:20 +02:00
parent a9b36b648b
commit aa8d028da5
5 changed files with 1 additions and 904 deletions

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@ -31,7 +31,6 @@ int currentTrackedBall = -1;
struct Ball {
glm::vec2 position;
glm::vec3 color;
float offset; // Dodajemy przesunięcie
};
GLFWwindow* window;
@ -135,11 +134,9 @@ void cleanUpImGui(){
void initializeBalls() {
balls[0].position = glm::vec2(1.0f, 0.0f);
balls[0].color = glm::vec3(1.0f, 0.0f, 0.0f); // Czerwony
balls[0].offset = 0.0f; // Przesunięcie dla pierwszego łuku
balls[1].position = glm::vec2(1.0f, 0.0f);
balls[1].color = glm::vec3(0.0f, 0.0f, 1.0f); // Niebieski
balls[1].offset = 0.0f; // Przesunięcie dla drugiego łuku
}
void compileShaders() {
@ -229,7 +226,6 @@ void drawArcs() {
glDrawArrays(GL_LINE_STRIP, 0, 101);
// Przesunięcie łuku 150 stopni
// model = glm::translate(glm::mat4(1.0f), glm::vec3(offset, 0.0f, 0.0f));
glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(model));
glDrawArrays(GL_LINE_STRIP, 101, 101);
@ -264,7 +260,7 @@ void display() {
// Rysowanie kul
for (const auto &ball : balls) {
glm::mat4 model = glm::translate(glm::mat4(1.0f), glm::vec3(ball.position.x + ball.offset, ball.position.y, 0.0f));
glm::mat4 model = glm::translate(glm::mat4(1.0f), glm::vec3(ball.position.x, ball.position.y, 0.0f));
model = glm::scale(model, glm::vec3(0.05f, 0.05f, 1.0f)); // Skala dla małych kul
glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(model));
glUniform3f(colorLoc, ball.color.r, ball.color.g, ball.color.b);

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