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Władysław Kuczerenko 2024-06-06 23:28:15 +02:00
parent 19f4e89aea
commit e0a271fc8a
79 changed files with 79387 additions and 127 deletions

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@ -1,4 +1,3 @@
#include <stdio.h>
#include <iostream>
#include "shader.h"
@ -8,97 +7,121 @@
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
GLFWwindow* window;
#define PI 3.141592 // PI approximate value
#define HEIGHT 0.0025 // step length for numerical integration
#define ROD_LENGHT 0.5 // length of rod
#define GRAVITY 9.81 // gravitational constant
#define theta_0 PI / 2 // Initial angle
#define omega_0 0 // Initial angular velocity
#define time_0 0 // Initial time
#define RADIUS 0.10 // Radius of pendulum circle
#include <chrono>
#include <thread>
#define A 1.4 // Amplitude of the driving force
#define k 0.67 // Frequency of the driving force
GLFWwindow *window;
#define CIRCLE_AMOUNT 10
#define GLM_ENABLE_EXPERIMENTAL
// Function for angular velocity (f function for numerical integration)
float f(float time, float theta, float omega) {
return omega;
#include <glm/gtx/string_cast.hpp>
#define PI 3.141592 // PI approximate value
#define RADIUS 1 // Radius of pendulum circle
#define GRAVITY 9.81
#define CIRCLE_AMOUNT 1
#define CIRCLE_SEGMENTS 12
#define INIT_SPEED 20
#define INIT_ANGLE (PI / 4)
#define TIME_STEP 0.0025
double f_x(double time) {
return INIT_SPEED * time * cos(INIT_ANGLE);
}
// Function for angular acceleration (g function for numerical integration)
float g(float time, float theta, float omega) {
return -(GRAVITY / ROD_LENGHT) * sin(theta);
double f_y(double time) {
return INIT_SPEED * time * sin(INIT_ANGLE) - (GRAVITY * pow(time, 2) / 2.0f);
}
std::vector<glm::vec3> vertices;
glm::vec3 compute_ball_position_rk(glm::vec3 currentPosition, double time) {
glm::vec3 k1 = glm::vec3(f_x(time),
f_y(time),
0.0f);
glm::vec3 k2 = glm::vec3(f_x(time) + TIME_STEP / 2,
f_y(time) + k1.z / 2,
0.0f);
glm::vec3 k3 = glm::vec3(f_x(time) + TIME_STEP / 2,
f_y(time) + k2.z / 2,
0.0f);
glm::vec3 k4 = glm::vec3(f_x(time),
f_y(time) + k3.z,
0.0f);
glm::vec3 newPosition = currentPosition + (k1 + 2.0f * k2 + 2.0f * k3 + k4) * glm::vec3(TIME_STEP / 6.0f);
// std::cout << glm::to_string(newPosition) << std::endl;
return newPosition;
}
// Function to draw the circle (pendulum ball)
void drawCircle(float array[]) {
const int circle_offset = 2160;
for(int i = 0; i < CIRCLE_AMOUNT; i++){
int corner_one, corner_two, corner_three; // corners of triangles. GL_TRIANGLES starts to draw counterclockwise.
corner_one = -6;
corner_two = -4;
corner_three = -2;
void buildCircles() {
float angle = 360.0f / CIRCLE_SEGMENTS;
for (int angle = 1; angle <= 360; angle++) {
corner_one = corner_one + 6;
corner_two = corner_two + 6;
corner_three = corner_three + 6;
int triangleCount = CIRCLE_SEGMENTS - 2;
array[circle_offset * i + corner_one] = 0.1f + 0.1f * i;
array[circle_offset * i + corner_one + 1] = 0.1f + 0.1f * i;
// positions
for (int c = 0; c < CIRCLE_AMOUNT; c++) {
std::vector<glm::vec3> temp;
array[circle_offset * i + corner_two] = RADIUS * cos((angle - 1) * PI / 180);
array[circle_offset * i + corner_two + 1] = RADIUS * sin((angle - 1) * PI / 180);
float center_x = -0.75f;
float center_y = RADIUS * (static_cast<float>(c) * 2.0f - CIRCLE_AMOUNT);
for (int i = 0; i < CIRCLE_SEGMENTS; i++) {
float currentAngle = angle * i;
float x = center_x + RADIUS * cos(glm::radians(currentAngle));
float y = center_y + RADIUS * sin(glm::radians(currentAngle)) + RADIUS * c;
float z = 0.0f;
glm::vec3 point = glm::vec3(x, y, z);
std::cout << glm::to_string(point) << std::endl;
temp.push_back(point);
array[circle_offset * i + corner_three] = RADIUS * cos(angle * PI / 180);
array[circle_offset * i + corner_three + 1] = RADIUS * sin(angle * PI / 180);
}
for (int i = 0; i < triangleCount; i++) {
vertices.push_back(temp[0]);
vertices.push_back(temp[i + 1]);
vertices.push_back(temp[i + 2]);
}
}
}
void RungeKuttaIntegration(float& theta, float& omega, float& time) {
float h = HEIGHT; // Step size
float k1_theta = h * f(time, theta, omega);
float k1_omega = h * g(time, theta, omega);
float k2_theta = h * f(time + h / 2, theta + k1_theta / 2, omega + k1_omega / 2);
float k2_omega = h * g(time + h / 2, theta + k1_theta / 2, omega + k1_omega / 2);
float k3_theta = h * f(time + h / 2, theta + k2_theta / 2, omega + k2_omega / 2);
float k3_omega = h * g(time + h / 2, theta + k2_theta / 2, omega + k2_omega / 2);
float k4_theta = h * f(time + h, theta + k3_theta, omega + k3_omega);
float k4_omega = h * g(time + h, theta + k3_theta, omega + k3_omega);
int main() {
// Update theta and omega
theta += (k1_theta + 2 * k2_theta + 2 * k3_theta + k4_theta) / 6;
omega += (k1_omega + 2 * k2_omega + 2 * k3_omega + k4_omega) / 6;
// Keep theta in the range of -2PI to 2PI
if (theta > 2 * PI) theta -= 2 * PI;
if (theta < -2 * PI) theta += 2 * PI;
time += h; // Increment time
}
int main()
{
if( !glfwInit() )
{
fprintf( stderr, "Failed to initialize GLFW\n" );
if (!glfwInit()) {
fprintf(stderr, "Failed to initialize GLFW\n");
getchar();
return -1;
}
glfwWindowHint(GLFW_SAMPLES, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
window = glfwCreateWindow( 630, 600, "ZADANIE 2", NULL, NULL);
if( window == NULL ){
fprintf( stderr, "Failed to open GLFW window. If you have an Intel GPU, they are not 3.3 compatible. Try the 2.1 version of the tutorials.\n" );
GLFWmonitor *MyMonitor = glfwGetPrimaryMonitor();
const GLFWvidmode *mode = glfwGetVideoMode(MyMonitor);
int SCR_WIDTH = mode->width;
int SCR_HEIGHT = mode->height;
window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "ZADANIE 2", NULL, NULL);
if (window == NULL) {
fprintf(stderr,
"Failed to open GLFW window. If you have an Intel GPU, they are not 3.3 compatible. Try the 2.1 version of the tutorials.\n");
getchar();
glfwTerminate();
return -1;
@ -116,92 +139,55 @@ int main()
glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
glClearColor(1.0f, 0.8f, 0.0f, 0.0f);
Shader myshader("pendulum_vs.glsl" , "pendulum_fs.glsl");
Shader myshader("pendulum_vs.glsl", "pendulum_fs.glsl");
unsigned int shaderProgram = myshader.programID();
float vertices[2160 * CIRCLE_AMOUNT];
buildCircles();
float vertices2[] = { //vertices2 gives us the rod of the pendulum.
-0.01f, 0.0f,
0.01f, 0.0f,
0.01f, 0.8f,
-0.01f, 0.8f,
-0.01, 0.0f
};
drawCircle(vertices); //draws the pendulum ball.
unsigned int VBO, VAO, VAO2;
unsigned int VBO, VAO;
glGenVertexArrays(1, &VAO);
glGenBuffers(1, &VBO);
glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_DYNAMIC_DRAW);
//position attribute for 'vertices'(ball of the pendulum)
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), (void*)0);
glBufferData(GL_ARRAY_BUFFER, sizeof(glm::vec3) * vertices.size(), &vertices[0], GL_STATIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void *) 0);
glEnableVertexAttribArray(0);
glGenVertexArrays(1, &VAO2);
glGenBuffers(1, &VBO);
glBindVertexArray(VAO2);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices2), vertices2, GL_STATIC_DRAW);
//position attribute for 'vertices2'(rod of the pendulum)
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
float current_time = 1.0f;
float theta= theta_0;
float omega= omega_0;
float time = time_0;
glm::vec3 ballPosition(0.0f, 0.0f, 0.0f);
float driving_force;
do {
//Initialize f and g functions.
f(time,theta,omega);
g(time,theta,omega);
float current_angle;
do{
driving_force = A * cos(k * time);
current_angle = theta * 180 / PI; //converts theta(radian) to degree
glClear(GL_COLOR_BUFFER_BIT);
std::cout <<current_angle << std::endl;
RungeKuttaIntegration(theta, omega, time);
glm::mat4 model = glm::mat4(0.15f);
glm::mat4 projection = glm::perspective(glm::radians(90.0f), (float)SCR_WIDTH / (float)SCR_HEIGHT, 0.1f, 10.0f);
glClear( GL_COLOR_BUFFER_BIT );
ballPosition = compute_ball_position_rk(ballPosition, current_time);
// Set the view matrix to move the ball to the new position
glm::mat4 view = glm::translate(glm::mat4(0.0f), ballPosition);
glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "projection"), 1, GL_FALSE, glm::value_ptr(projection));
glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "view"), 1, GL_FALSE, glm::value_ptr(view));
glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "model"), 1, GL_FALSE, glm::value_ptr(model));
glBindVertexArray(VAO);
for(int i = 0; i < CIRCLE_AMOUNT; i++){
glUseProgram(shaderProgram);
glDrawArrays(GL_TRIANGLES, 0, vertices.size() * CIRCLE_AMOUNT);
glm::mat4 model = glm::mat4(0.0f + i * 0.1f);
glm::mat4 projection = glm::mat4(1.0f);
glm::mat4 view = glm::mat4(0.9f);
glUseProgram(shaderProgram);
glDrawArrays(GL_TRIANGLES, 2160 * i, 2160);
view = glm::rotate(view, glm::radians(current_angle), glm::vec3(0.0f, 0.0f, 1.0f));
view = glm::translate(view, glm::vec3(0.0f, -0.8f, 0.0f));
glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "projection"), 1, GL_FALSE, glm::value_ptr(projection));
glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "view"), 1, GL_FALSE, glm::value_ptr(view));
glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "model"), 1, GL_FALSE, glm::value_ptr(model));
}
glBindVertexArray(VAO2);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 5);
glfwSwapBuffers(window);
glfwPollEvents();
current_time += TIME_STEP;
}
while( glfwGetKey(window, GLFW_KEY_ESCAPE ) != GLFW_PRESS &&
glfwWindowShouldClose(window) == 0);
} while (glfwGetKey(window, GLFW_KEY_ESCAPE) != GLFW_PRESS &&
glfwWindowShouldClose(window) == 0);
glfwTerminate();

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zadanie-2/main_new.cpp Normal file
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#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <cmath>
#include <vector>
#include <iostream>
const int windowWidth = 800;
const int windowHeight = 600;
struct Ball {
float x, y, z;
float vx, vy, vz;
float r, g, b;
};
// Ustawienia rzutu ukośnego dla każdej kuli (kąt startowy, prędkość początkowa)
std::vector<Ball> balls;
void initializeBalls() {
for (int i = 0; i < 10; ++i) {
float angle = 15 + i * 6; // Kąty między 15 a 75 stopni
float speed = 10 + i; // Prędkości początkowe
Ball ball = {0, 0, 0, speed * cos(angle * M_PI / 180.0f), speed * sin(angle * M_PI / 180.0f), 0, (float)rand()/RAND_MAX, (float)rand()/RAND_MAX, (float)rand()/RAND_MAX};
balls.push_back(ball);
}
}
// Funkcja do integracji Rungego-Kutty
void rungeKuttaStep(Ball &ball, float dt) {
float k1vx = -0.1f * ball.vx;
float k1vy = -9.8f - 0.1f * ball.vy;
float k2vx = -0.1f * (ball.vx + 0.5f * dt * k1vx);
float k2vy = -9.8f - 0.1f * (ball.vy + 0.5f * dt * k1vy);
float k3vx = -0.1f * (ball.vx + 0.5f * dt * k2vx);
float k3vy = -9.8f - 0.1f * (ball.vy + 0.5f * dt * k2vy);
float k4vx = -0.1f * (ball.vx + dt * k3vx);
float k4vy = -9.8f - 0.1f * (ball.vy + dt * k3vy);
ball.vx += (dt / 6.0f) * (k1vx + 2.0f * k2vx + 2.0f * k3vx + k4vx);
ball.vy += (dt / 6.0f) * (k1vy + 2.0f * k2vy + 2.0f * k3vy + k4vy);
ball.x += ball.vx * dt;
ball.y += ball.vy * dt;
}
void display() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
gluLookAt(0, 5, 20, 0, 0, 0, 0, 1, 0);
for (const auto &ball : balls) {
glPushMatrix();
glTranslatef(ball.x, ball.y, ball.z);
glColor3f(ball.r, ball.g, ball.b);
glutSolidSphere(0.5, 20, 20);
glPopMatrix();
}
}
void update() {
float dt = 0.01f;
for (auto &ball : balls) {
rungeKuttaStep(ball, dt);
}
}
void setupOpenGL() {
glEnable(GL_DEPTH_TEST);
glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
}
int main() {
if (!glfwInit()) {
std::cerr << "Failed to initialize GLFW" << std::endl;
return -1;
}
GLFWwindow* window = glfwCreateWindow(windowWidth, windowHeight, "Animacja 10 kul - Rzut ukośny", nullptr, nullptr);
if (!window) {
std::cerr << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
glewExperimental = GL_TRUE;
if (glewInit() != GLEW_OK) {
std::cerr << "Failed to initialize GLEW" << std::endl;
return -1;
}
initializeBalls();
setupOpenGL();
while (!glfwWindowShouldClose(window)) {
display();
update();
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}

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zadanie-2_new/.idea/.gitignore vendored Normal file
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zadanie_1

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# endif
# if defined(__INTEL_COMPILER_BUILD_DATE)
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
# endif
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
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# endif
# if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
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# if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
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# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
# define COMPILER_ID "IntelLLVM"
#if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
#endif
#if defined(__GNUC__)
# define SIMULATE_ID "GNU"
#endif
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
* VVVV is no smaller than the current year when a version is released.
*/
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# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
#else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
#endif
#if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
#endif
#if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
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# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
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#if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
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#if defined(__GNUC_PATCHLEVEL__)
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# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
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# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
#elif defined(__BORLANDC__)
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/* __BORLANDC__ = 0xVRR */
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# endif
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# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
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/* __SUNPRO_CC = 0xVRP */
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# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
# endif
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/* __HP_cc = VVRRPP */
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# define COMPILER_VERSION_MINOR DEC(__HP_cc/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__HP_cc % 100)
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# define COMPILER_VERSION_PATCH DEC(__DECC_VER % 10000)
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# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
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# define COMPILER_VERSION_TWEAK DEC(__open_xl_ptf_fix_level__)
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/* __IBMC__ = VRP */
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# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
#elif defined(__NVCOMPILER)
# define COMPILER_ID "NVHPC"
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
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# if defined(__NVCOMPILER_PATCHLEVEL__)
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# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
# if defined(__PGIC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
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#elif defined(__clang__) && defined(__cray__)
# define COMPILER_ID "CrayClang"
# define COMPILER_VERSION_MAJOR DEC(__cray_major__)
# define COMPILER_VERSION_MINOR DEC(__cray_minor__)
# define COMPILER_VERSION_PATCH DEC(__cray_patchlevel__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
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# define COMPILER_ID "Cray"
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
#elif defined(__TI_COMPILER_VERSION__)
# define COMPILER_ID "TI"
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
#elif defined(__CLANG_FUJITSU)
# define COMPILER_ID "FujitsuClang"
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
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# define COMPILER_ID "Fujitsu"
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# elif defined(__FCC_major__)
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# endif
# if defined(__fcc_version)
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# elif defined(__FCC_VERSION)
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
# endif
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/* __GHS_VERSION_NUMBER = VVVVRP */
# ifdef __GHS_VERSION_NUMBER
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
# endif
#elif defined(__TASKING__)
# define COMPILER_ID "Tasking"
# define COMPILER_VERSION_MAJOR DEC(__VERSION__/1000)
# define COMPILER_VERSION_MINOR DEC(__VERSION__ % 100)
# define COMPILER_VERSION_INTERNAL DEC(__VERSION__)
#elif defined(__ORANGEC__)
# define COMPILER_ID "OrangeC"
# define COMPILER_VERSION_MAJOR DEC(__ORANGEC_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__ORANGEC_MINOR__)
# define COMPILER_VERSION_PATCH DEC(__ORANGEC_PATCHLEVEL__)
#elif defined(__TINYC__)
# define COMPILER_ID "TinyCC"
#elif defined(__BCC__)
# define COMPILER_ID "Bruce"
#elif defined(__SCO_VERSION__)
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#elif defined(__ARMCC_VERSION) && !defined(__clang__)
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/* __ARMCC_VERSION = VRRPPPP */
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# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#else
/* __ARMCC_VERSION = VRPPPP */
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# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#endif
#elif defined(__clang__) && defined(__apple_build_version__)
# define COMPILER_ID "AppleClang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
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# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
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# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
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# define COMPILER_ID "ARMClang"
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION/100 % 100)
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
#elif defined(__clang__)
# define COMPILER_ID "Clang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__))
# define COMPILER_ID "LCC"
# define COMPILER_VERSION_MAJOR DEC(__LCC__ / 100)
# define COMPILER_VERSION_MINOR DEC(__LCC__ % 100)
# if defined(__LCC_MINOR__)
# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__)
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# if defined(__GNUC__) && defined(__GNUC_MINOR__)
# define SIMULATE_ID "GNU"
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
# endif
#elif defined(__GNUC__)
# define COMPILER_ID "GNU"
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
# if defined(__GNUC_MINOR__)
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
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# if defined(__GNUC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif defined(_MSC_VER)
# define COMPILER_ID "MSVC"
/* _MSC_VER = VVRR */
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
# if defined(_MSC_FULL_VER)
# if _MSC_VER >= 1400
/* _MSC_FULL_VER = VVRRPPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
# else
/* _MSC_FULL_VER = VVRRPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
# endif
# endif
# if defined(_MSC_BUILD)
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
# endif
#elif defined(_ADI_COMPILER)
# define COMPILER_ID "ADSP"
#if defined(__VERSIONNUM__)
/* __VERSIONNUM__ = 0xVVRRPPTT */
# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF)
# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF)
# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF)
# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF)
#endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# define COMPILER_ID "IAR"
# if defined(__VER__) && defined(__ICCARM__)
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# endif
#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
# define COMPILER_ID "SDCC"
# if defined(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
# else
/* SDCC = VRP */
# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
# endif
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
#ifdef SIMULATE_ID
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
#endif
#ifdef __QNXNTO__
char const* qnxnto = "INFO" ":" "qnxnto[]";
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
#endif
#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
#if defined(__linux) || defined(__linux__) || defined(linux)
# define PLATFORM_ID "Linux"
#elif defined(__MSYS__)
# define PLATFORM_ID "MSYS"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
#elif defined(__APPLE__)
# define PLATFORM_ID "Darwin"
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
# define PLATFORM_ID "Windows"
#elif defined(__FreeBSD__) || defined(__FreeBSD)
# define PLATFORM_ID "FreeBSD"
#elif defined(__NetBSD__) || defined(__NetBSD)
# define PLATFORM_ID "NetBSD"
#elif defined(__OpenBSD__) || defined(__OPENBSD)
# define PLATFORM_ID "OpenBSD"
#elif defined(__sun) || defined(sun)
# define PLATFORM_ID "SunOS"
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
# define PLATFORM_ID "AIX"
#elif defined(__hpux) || defined(__hpux__)
# define PLATFORM_ID "HP-UX"
#elif defined(__HAIKU__)
# define PLATFORM_ID "Haiku"
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
# define PLATFORM_ID "BeOS"