akwk/zadanie-2_new/circle_vs.glsl

12 lines
198 B
GLSL

#version 330 core
layout(location = 0) in vec3 aPos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0);
}