11 lines
282 B
GLSL
11 lines
282 B
GLSL
#version 330 core
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layout(location = 0) in vec3 position;
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layout(location = 1) in vec3 color;
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out vec3 fragColor;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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void main() {
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fragColor = color;
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gl_Position = projection * view * model * vec4(position, 1.0);
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} |