akwk/zadanie-2_new/circle_vs.glsl
Władysław Kuczerenko 9ad27248c3 Zadanie 2 stable version
2024-06-09 23:18:46 +02:00

12 lines
198 B
GLSL

#version 330 core
layout(location = 0) in vec3 aPos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0);
}