11 lines
197 B
GLSL
11 lines
197 B
GLSL
#version 330 core
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layout(location = 0) in vec2 position;
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layout(location = 1) in vec3 color;
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out vec3 fragColor;
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void main()
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{
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gl_Position = vec4(position, 0.0, 1.0);
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fragColor = color;
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} |