AI_PROJECT/Tractor.py

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import pygame
import random
import displayControler as dCon
import Slot
class Tractor:
def __init__(self,x_axis,y_axis,screen):
self.x_axis=x_axis
self.y_axis=y_axis
self.tractor_image = pygame.image.load('images/traktor.png')
self.tractor_image = pygame.transform.scale(self.tractor_image, (dCon.CUBE_SIZE, dCon.CUBE_SIZE))
self.screen=screen
self.slot=None
def draw_tractor(self):
self.screen.blit(self.tractor_image, (self.x_axis*dCon.CUBE_SIZE,self.y_axis*dCon.CUBE_SIZE))
pygame.display.update()
def move_tractor(self,x):
if(x==0):
if(dCon.isValidMove(self.x_axis + 1, self.y_axis)):
print("Ruch w prawo")
self.x_axis=self.x_axis+1
elif(x==1):
if(dCon.isValidMove(self.x_axis - 1, self.y_axis)):
print("Ruch w lewo")
self.x_axis=self.x_axis-1
elif(x==2):
if(dCon.isValidMove(self.x_axis, self.y_axis + 1)):
print("Ruch w dol")
self.y_axis=self.y_axis+1
elif(x==3):
if(dCon.isValidMove(self.x_axis, self.y_axis - 1)):
print("Ruch w gore")
self.y_axis=self.y_axis-1
self.draw_tractor()
def random_move(self):
x=random.randint(0,3)
self.move_tractor(x)