This: -removed unused move in tree_move -changed display to table form in terminal -small refactoring due to code clean
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@ -44,4 +44,4 @@ class Condition:
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def getCondition(self):
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print(f"Aktualny czas: {Climate.time[self.currentTime]},opady: {Climate.rain[self.rain]},temperatura: {Climate.temperature[self.temperature]}, pora roku: {Climate.seasons[self.season]}")
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return ([Climate.temperature[self.temperature],Climate.rain[self.rain],Climate.seasons[self.season],Climate.time[self.currentTime]])
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@ -23,6 +23,6 @@ class Drzewo:
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def makeDecision(self,values):
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action=self.tree.predict([values]) #0- nie podlewac, 1-podlewac
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if(action==[0]):
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return "Nie podlewac"
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return "Nie"
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if(action==[1]):
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return "Podlewac"
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return "Tak"
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@ -118,3 +118,6 @@ class Roslina:
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def report_status(self):
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return f"Nazwa rosliny: {self.nazwa} "+self.stan.report_all()
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def return_status_tree(self):
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return self.stan.return_stan_for_tree()
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1
Stan.py
1
Stan.py
@ -63,3 +63,4 @@ class Stan:
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def report_all(self):
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return f"Nawodnienie: {self.nawodnienie} Zyznosc: {self.zyznosc} Wzrost: {self.wzrost} Choroba: {self.return_disease_as_string()}"
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33
Tractor.py
33
Tractor.py
@ -13,6 +13,8 @@ import Drzewo
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condition=Condition.Condition()
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drzewo=Drzewo.Drzewo()
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format_string = "{:<25}{:<25}{:<25}{:<10}{:<10}{:<10}{:<25}{:<15}{:<20}{:<10}{:<15}"
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tab = [-1, 0, 0, 0, 0, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 0, 1, 0, 1, 1,
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@ -65,17 +67,22 @@ class Tractor:
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def tree_move(self, pole):
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drzewo.treeLearn()
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print("test")
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drzewo.plotTree()
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self.snake_move_irrigation(pole, drzewo)
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def get_attributes(self):
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slot_attributes=self.slot.return_stan_for_tree()
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climate_attributes=condition.return_condition()
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attributes=[]
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attributes=attributes+slot_attributes+[self.waterLevel]+climate_attributes
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print("Decyzja czy podlac:",drzewo.makeDecision(attributes),"Atrybuty tego stanu to:",attributes)
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self.snake_move_irrigation(pole, drzewo)
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#TODO SNAKE MOVE AND USING drzewo.makeDecision(attributes)for each slot. Also we need to cycle climate for each slot change
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#condition.cycle()
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#condition.getCondition()
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return attributes
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def get_attributes_for_print(self):
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slot_attributes=self.slot.return_plant().return_status_tree()
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climate_attributes=condition.getCondition()
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slot_attributes=slot_attributes+[self.waterLevel]
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return slot_attributes+climate_attributes
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def turn_right(self):
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# zmiana kierunku w prawo
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direction_map = {
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@ -157,16 +164,15 @@ class Tractor:
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def snake_move_irrigation(self, pole, drzewo):
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headers=['Wspolrzedne','Czy podlac','Poziom nawodnienia','Wzrost','Choroba','Zyznosc','Poziom wody w traktorze','Temperatura','Opady','Pora Roku','Aktualny czas']
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print(format_string.format(*headers))
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initPos = (self.slot.x_axis, self.slot.y_axis)
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counter = 0
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for i in range(initPos[1], dCon.NUM_Y):
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for j in range(initPos[0], dCon.NUM_X):
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slot_attributes=self.slot.return_stan_for_tree()
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climate_attributes=condition.return_condition()
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attributes=[]
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attributes=attributes+slot_attributes+[self.waterLevel]+climate_attributes
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attributes=self.get_attributes()
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decision = drzewo.makeDecision(attributes)
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print("Slot:", str("({:02d}, {:02d})").format(self.slot.x_axis, self.slot.y_axis),"Decyzja czy podlac:",decision,"Atrybuty slotu:",attributes)
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self.pretty_print_tree([str("({:02d}, {:02d})").format(self.slot.x_axis, self.slot.y_axis),decision,*self.get_attributes_for_print()])
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if decision == "Podlewac":
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self.slot.irrigatePlant()
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counter += 1
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@ -181,6 +187,7 @@ class Tractor:
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self.turn_left()
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self.move_forward(pole, False)
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self.turn_left()
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pygame.time.delay(50)
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print("podlanych slotów: ", str(counter))
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def snake_move(self,pole,x,y):
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@ -227,9 +234,11 @@ class Tractor:
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print("- Typ:", akcja.typ)
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else:
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print("Brak akcji przypisanych do tego sprzętu.")
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def pretty_print_tree(self,attributes):
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print(format_string.format(*attributes))
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def irrigateSlot(self):
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try:
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self.slot.irrigatePlant()
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except:
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pass
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