Merge pull request 'ruch_traktora' (#5) from ruch_traktora into master
Reviewed-on: #5
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commit
4e98ae6e87
44
Tractor.py
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44
Tractor.py
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@ -0,0 +1,44 @@
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import pygame
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import Slot
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import random
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CUBE_SIZE=128
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WIDTH = 1024
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HEIGHT = 512
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class Tractor:
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def __init__(self,x_axis,y_axis,screen):
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self.x_axis=x_axis
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self.y_axis=y_axis
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self.tractor_image = pygame.image.load('images/traktor.png')
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self.tractor_image = pygame.transform.scale(self.tractor_image, (CUBE_SIZE, CUBE_SIZE))
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self.screen=screen
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self.slot=None
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def draw_tractor(self):
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self.screen.blit(self.tractor_image, (self.x_axis*CUBE_SIZE,self.y_axis*CUBE_SIZE))
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pygame.display.update()
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def move_tractor(self,x):
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if(x==0):
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if(self.x_axis+1<=7):
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print("Ruch w prawo")
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self.x_axis=self.x_axis+1
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if(x==1):
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if(self.x_axis-1>=0):
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print("Ruch w lewo")
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self.x_axis=self.x_axis-1
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if(x==2):
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if(self.y_axis+1<=3):
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print("Ruch w gore")
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self.y_axis=self.y_axis+1
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if(x==3):
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if(self.y_axis-1>=0):
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print("Ruch w dol")
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self.y_axis=self.y_axis-1
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self.draw_tractor()
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def random_move(self):
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x=random.randint(0,3)
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self.move_tractor(x)
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24
main.py
24
main.py
@ -1,8 +1,10 @@
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import pygame
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import pygame
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import Slot
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import Slot
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import Tractor
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import random
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import random
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import time
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import time
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pygame.init()
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pygame.init()
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@ -23,7 +25,8 @@ pygame.display.update()
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#Tractor creation
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traktor=Tractor.Tractor(0,0,screen)
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@ -41,11 +44,7 @@ def draw_grid():
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tractor_image = pygame.transform.scale(tractor_image, (CUBE_SIZE, CUBE_SIZE))
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tractor_image = pygame.transform.scale(tractor_image, (CUBE_SIZE, CUBE_SIZE))
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screen.blit(tractor_image, (CUBE_SIZE - 128, CUBE_SIZE - 128))"""
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screen.blit(tractor_image, (CUBE_SIZE - 128, CUBE_SIZE - 128))"""
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def draw_tractor(): #TODO? I think we should move draw_tractor to tractor class in the future
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tractor_image = pygame.image.load('images/traktor.png')
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tractor_image = pygame.transform.scale(tractor_image, (CUBE_SIZE, CUBE_SIZE))
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screen.blit(tractor_image, (CUBE_SIZE - 128, CUBE_SIZE - 128))
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pygame.display.update()
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#Draw grid and tractor (new one)
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#Draw grid and tractor (new one)
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def draw_grid():
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def draw_grid():
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for x in range(0,WIDTH//CUBE_SIZE): #We got 8 cubes in X axis so we use for from 0 to 7 do draw them all
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for x in range(0,WIDTH//CUBE_SIZE): #We got 8 cubes in X axis so we use for from 0 to 7 do draw them all
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@ -53,8 +52,8 @@ def draw_grid():
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new_slot=Slot.Slot(x,y,BROWN,screen) #Creation of empty slot
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new_slot=Slot.Slot(x,y,BROWN,screen) #Creation of empty slot
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SLOT_DICT[(x,y)]=new_slot #Adding slots to dict
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SLOT_DICT[(x,y)]=new_slot #Adding slots to dict
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for entity in SLOT_DICT:
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for entity in SLOT_DICT:
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SLOT_DICT[entity].draw() #For each slot in dictionary draw it on the screen
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SLOT_DICT[entity].draw()
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draw_tractor()
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traktor.draw_tractor()
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def change_color_of_slot(coordinates,color): #Coordinates must be tuple (x,y) x from range 0,7 and y in range 0,3 (left top slot has cord (0,0) ), color has to be from defined or custom in RGB value (R,G,B)
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def change_color_of_slot(coordinates,color): #Coordinates must be tuple (x,y) x from range 0,7 and y in range 0,3 (left top slot has cord (0,0) ), color has to be from defined or custom in RGB value (R,G,B)
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SLOT_DICT[coordinates].color_change(color)
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SLOT_DICT[coordinates].color_change(color)
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@ -78,16 +77,21 @@ def randomize_colors():
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time.sleep(3)
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time.sleep(3)
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for coordinates in SLOT_DICT:
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for coordinates in SLOT_DICT:
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SLOT_DICT[coordinates].color_change(random_color())
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SLOT_DICT[coordinates].color_change(random_color())
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draw_tractor()
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traktor.draw_tractor()
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def init_demo(): #Demo purpose
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def init_demo(): #Demo purpose
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draw_grid()
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draw_grid()
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time.sleep(2)
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time.sleep(2)
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randomize_colors()
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randomize_colors()
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#Main program
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def demo_move():
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SLOT_DICT[(traktor.x_axis,traktor.y_axis)].draw()
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traktor.random_move()
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init_demo()
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init_demo()
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while True:
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while True:
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time.sleep(1)
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demo_move()
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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quit()
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quit()
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