Merge pull request 'ruch_traktora' (#5) from ruch_traktora into master
Reviewed-on: #5
This commit is contained in:
commit
4e98ae6e87
44
Tractor.py
Normal file
44
Tractor.py
Normal file
@ -0,0 +1,44 @@
|
||||
import pygame
|
||||
import Slot
|
||||
import random
|
||||
CUBE_SIZE=128
|
||||
WIDTH = 1024
|
||||
HEIGHT = 512
|
||||
|
||||
class Tractor:
|
||||
def __init__(self,x_axis,y_axis,screen):
|
||||
self.x_axis=x_axis
|
||||
self.y_axis=y_axis
|
||||
self.tractor_image = pygame.image.load('images/traktor.png')
|
||||
self.tractor_image = pygame.transform.scale(self.tractor_image, (CUBE_SIZE, CUBE_SIZE))
|
||||
self.screen=screen
|
||||
self.slot=None
|
||||
|
||||
def draw_tractor(self):
|
||||
self.screen.blit(self.tractor_image, (self.x_axis*CUBE_SIZE,self.y_axis*CUBE_SIZE))
|
||||
pygame.display.update()
|
||||
|
||||
def move_tractor(self,x):
|
||||
if(x==0):
|
||||
if(self.x_axis+1<=7):
|
||||
print("Ruch w prawo")
|
||||
self.x_axis=self.x_axis+1
|
||||
if(x==1):
|
||||
if(self.x_axis-1>=0):
|
||||
print("Ruch w lewo")
|
||||
self.x_axis=self.x_axis-1
|
||||
if(x==2):
|
||||
if(self.y_axis+1<=3):
|
||||
print("Ruch w gore")
|
||||
self.y_axis=self.y_axis+1
|
||||
if(x==3):
|
||||
if(self.y_axis-1>=0):
|
||||
print("Ruch w dol")
|
||||
self.y_axis=self.y_axis-1
|
||||
self.draw_tractor()
|
||||
|
||||
|
||||
def random_move(self):
|
||||
x=random.randint(0,3)
|
||||
self.move_tractor(x)
|
||||
|
24
main.py
24
main.py
@ -1,8 +1,10 @@
|
||||
import pygame
|
||||
import Slot
|
||||
import Tractor
|
||||
import random
|
||||
import time
|
||||
|
||||
|
||||
pygame.init()
|
||||
|
||||
|
||||
@ -23,7 +25,8 @@ pygame.display.update()
|
||||
|
||||
|
||||
|
||||
|
||||
#Tractor creation
|
||||
traktor=Tractor.Tractor(0,0,screen)
|
||||
|
||||
|
||||
|
||||
@ -41,11 +44,7 @@ def draw_grid():
|
||||
tractor_image = pygame.transform.scale(tractor_image, (CUBE_SIZE, CUBE_SIZE))
|
||||
screen.blit(tractor_image, (CUBE_SIZE - 128, CUBE_SIZE - 128))"""
|
||||
|
||||
def draw_tractor(): #TODO? I think we should move draw_tractor to tractor class in the future
|
||||
tractor_image = pygame.image.load('images/traktor.png')
|
||||
tractor_image = pygame.transform.scale(tractor_image, (CUBE_SIZE, CUBE_SIZE))
|
||||
screen.blit(tractor_image, (CUBE_SIZE - 128, CUBE_SIZE - 128))
|
||||
pygame.display.update()
|
||||
|
||||
#Draw grid and tractor (new one)
|
||||
def draw_grid():
|
||||
for x in range(0,WIDTH//CUBE_SIZE): #We got 8 cubes in X axis so we use for from 0 to 7 do draw them all
|
||||
@ -53,8 +52,8 @@ def draw_grid():
|
||||
new_slot=Slot.Slot(x,y,BROWN,screen) #Creation of empty slot
|
||||
SLOT_DICT[(x,y)]=new_slot #Adding slots to dict
|
||||
for entity in SLOT_DICT:
|
||||
SLOT_DICT[entity].draw() #For each slot in dictionary draw it on the screen
|
||||
draw_tractor()
|
||||
SLOT_DICT[entity].draw()
|
||||
traktor.draw_tractor()
|
||||
|
||||
def change_color_of_slot(coordinates,color): #Coordinates must be tuple (x,y) x from range 0,7 and y in range 0,3 (left top slot has cord (0,0) ), color has to be from defined or custom in RGB value (R,G,B)
|
||||
SLOT_DICT[coordinates].color_change(color)
|
||||
@ -78,16 +77,21 @@ def randomize_colors():
|
||||
time.sleep(3)
|
||||
for coordinates in SLOT_DICT:
|
||||
SLOT_DICT[coordinates].color_change(random_color())
|
||||
draw_tractor()
|
||||
traktor.draw_tractor()
|
||||
|
||||
def init_demo(): #Demo purpose
|
||||
draw_grid()
|
||||
time.sleep(2)
|
||||
randomize_colors()
|
||||
|
||||
#Main program
|
||||
|
||||
def demo_move():
|
||||
SLOT_DICT[(traktor.x_axis,traktor.y_axis)].draw()
|
||||
traktor.random_move()
|
||||
init_demo()
|
||||
while True:
|
||||
time.sleep(1)
|
||||
demo_move()
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
quit()
|
||||
|
Loading…
Reference in New Issue
Block a user