Merge pull request 'ruch_traktor_bfs' (#12) from ruch_traktor_bfs into BFS
Reviewed-on: #12
This commit is contained in:
commit
901c246681
84
Tractor.py
84
Tractor.py
@ -1,3 +1,4 @@
|
|||||||
|
import time
|
||||||
import pygame
|
import pygame
|
||||||
import random
|
import random
|
||||||
import displayControler as dCon
|
import displayControler as dCon
|
||||||
@ -5,36 +6,85 @@ import Slot
|
|||||||
import Osprzet
|
import Osprzet
|
||||||
|
|
||||||
class Tractor:
|
class Tractor:
|
||||||
|
DIRECTION_NORTH = 'N'
|
||||||
|
DIRECTION_SOUTH = 'S'
|
||||||
|
DIRECTION_WEST = 'W'
|
||||||
|
DIRECTION_EAST = 'E'
|
||||||
def __init__(self,slot,screen, osprzet):
|
def __init__(self,slot,screen, osprzet):
|
||||||
self.tractor_image = pygame.image.load('images/traktor.png')
|
self.tractor_images = {
|
||||||
self.tractor_image = pygame.transform.scale(self.tractor_image, (dCon.CUBE_SIZE, dCon.CUBE_SIZE))
|
Tractor.DIRECTION_NORTH: pygame.transform.scale(pygame.image.load('images/traktorN.png'),
|
||||||
|
(dCon.CUBE_SIZE, dCon.CUBE_SIZE)),
|
||||||
|
Tractor.DIRECTION_SOUTH: pygame.transform.scale(pygame.image.load('images/traktorS.png'),
|
||||||
|
(dCon.CUBE_SIZE, dCon.CUBE_SIZE)),
|
||||||
|
Tractor.DIRECTION_WEST: pygame.transform.scale(pygame.image.load('images/traktorW.png'),
|
||||||
|
(dCon.CUBE_SIZE, dCon.CUBE_SIZE)),
|
||||||
|
Tractor.DIRECTION_EAST: pygame.transform.scale(pygame.image.load('images/traktor.png'),
|
||||||
|
(dCon.CUBE_SIZE, dCon.CUBE_SIZE))
|
||||||
|
}
|
||||||
|
self.direction = Tractor.DIRECTION_EAST # początkowy kierunek wschód
|
||||||
|
self.current_tractor_image = self.tractor_images[self.direction]
|
||||||
self.screen=screen
|
self.screen=screen
|
||||||
self.slot=slot
|
self.slot=slot
|
||||||
self.osprzet = osprzet
|
self.osprzet = osprzet
|
||||||
|
|
||||||
|
|
||||||
def draw_tractor(self):
|
def draw_tractor(self):
|
||||||
self.screen.blit(self.tractor_image, (self.slot.x_axis*dCon.CUBE_SIZE,self.slot.y_axis*dCon.CUBE_SIZE))
|
self.screen.blit(self.current_tractor_image, (self.slot.x_axis * dCon.CUBE_SIZE, self.slot.y_axis * dCon.CUBE_SIZE))
|
||||||
pygame.display.update()
|
pygame.display.update()
|
||||||
|
|
||||||
def move_tractor(self, pole, direction):
|
def turn_left(self):
|
||||||
next_slot = None
|
# zmiana kierunku w lewo
|
||||||
if direction == "right" and pole.is_valid_move((self.slot.x_axis + 1, self.slot.y_axis)):
|
direction_map = {
|
||||||
next_slot = pole.get_neighbor(self.slot, 1, 0)
|
Tractor.DIRECTION_EAST: Tractor.DIRECTION_NORTH,
|
||||||
elif direction == "left" and pole.is_valid_move((self.slot.x_axis - 1, self.slot.y_axis)):
|
Tractor.DIRECTION_NORTH: Tractor.DIRECTION_WEST,
|
||||||
next_slot = pole.get_neighbor(self.slot, -1, 0)
|
Tractor.DIRECTION_WEST: Tractor.DIRECTION_SOUTH,
|
||||||
elif direction == "down" and pole.is_valid_move((self.slot.x_axis, self.slot.y_axis + 1)):
|
Tractor.DIRECTION_SOUTH: Tractor.DIRECTION_EAST
|
||||||
next_slot = pole.get_neighbor(self.slot, 0, 1)
|
}
|
||||||
elif direction == "up" and pole.is_valid_move((self.slot.x_axis, self.slot.y_axis - 1)):
|
self.direction = direction_map[self.direction]
|
||||||
next_slot = pole.get_neighbor(self.slot, 0, -1)
|
self.current_tractor_image = self.tractor_images[self.direction]
|
||||||
|
self.draw_tractor()
|
||||||
|
|
||||||
if next_slot:
|
def turn_right(self):
|
||||||
|
# zmiana kierunku w prawo
|
||||||
|
direction_map = {
|
||||||
|
Tractor.DIRECTION_EAST: Tractor.DIRECTION_SOUTH,
|
||||||
|
Tractor.DIRECTION_SOUTH: Tractor.DIRECTION_WEST,
|
||||||
|
Tractor.DIRECTION_WEST: Tractor.DIRECTION_NORTH,
|
||||||
|
Tractor.DIRECTION_NORTH: Tractor.DIRECTION_EAST
|
||||||
|
}
|
||||||
|
self.direction = direction_map[self.direction]
|
||||||
|
self.current_tractor_image = self.tractor_images[self.direction]
|
||||||
|
self.draw_tractor()
|
||||||
|
|
||||||
|
def move_forward(self, pole):
|
||||||
|
next_slot_coordinates = None
|
||||||
|
if self.direction == Tractor.DIRECTION_EAST:
|
||||||
|
next_slot_coordinates = (self.slot.x_axis + 1, self.slot.y_axis)
|
||||||
|
self.current_tractor_image = self.tractor_images[self.direction]
|
||||||
|
elif self.direction == Tractor.DIRECTION_WEST:
|
||||||
|
next_slot_coordinates = (self.slot.x_axis - 1, self.slot.y_axis)
|
||||||
|
self.current_tractor_image = self.tractor_images[self.direction]
|
||||||
|
elif self.direction == Tractor.DIRECTION_SOUTH:
|
||||||
|
next_slot_coordinates = (self.slot.x_axis, self.slot.y_axis + 1)
|
||||||
|
self.current_tractor_image = self.tractor_images[self.direction]
|
||||||
|
elif self.direction == Tractor.DIRECTION_NORTH:
|
||||||
|
next_slot_coordinates = (self.slot.x_axis, self.slot.y_axis - 1)
|
||||||
|
self.current_tractor_image = self.tractor_images[self.direction]
|
||||||
|
|
||||||
|
# sprawdzenie czy następny slot jest dobry
|
||||||
|
if next_slot_coordinates and pole.is_valid_move(next_slot_coordinates):
|
||||||
|
next_slot = pole.get_slot_from_cord(next_slot_coordinates)
|
||||||
|
self.slot.redraw_image()
|
||||||
self.slot = next_slot
|
self.slot = next_slot
|
||||||
self.draw_tractor()
|
self.draw_tractor()
|
||||||
|
|
||||||
def random_move(self, pole):
|
def random_move(self, pole):
|
||||||
directions = ["right", "left", "down", "up"]
|
# losowanie skrętu
|
||||||
direction = random.choice(directions)
|
turn_direction = random.choice([self.turn_left, self.turn_right])
|
||||||
self.move_tractor(pole, direction)
|
turn_direction()
|
||||||
|
time.sleep(0.5)
|
||||||
|
# wykonanie ruchu do przodu z uwzględnieniem aktualnej orientacji
|
||||||
|
self.move_forward(pole)
|
||||||
|
|
||||||
|
|
||||||
#to tak zrobiłam już na później, może się przyda
|
#to tak zrobiłam już na później, może się przyda
|
||||||
|
BIN
images/traktorN.png
Normal file
BIN
images/traktorN.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 67 KiB |
BIN
images/traktorS.png
Normal file
BIN
images/traktorS.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 70 KiB |
BIN
images/traktorW.png
Normal file
BIN
images/traktorW.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 65 KiB |
Loading…
Reference in New Issue
Block a user