traktor slot i klasa osprzet
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19
App.py
19
App.py
@ -5,22 +5,22 @@ import Pole
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import time
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import displayControler as dCon
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import Image
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import Osprzet
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pygame.init()
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screen = pygame.display.set_mode((dCon.getScreenWidth(), dCon.getScreenHeihgt()))
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#Tractor creation
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traktor=Tractor.Tractor(0,0,screen)
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image_loader=Image.Image()
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image_loader.load_images()
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pole=Pole.Pole(screen,image_loader)
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pole.draw_grid() #musi byc tutaj wywołane ponieważ inicjalizuje sloty do slownika
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#Tractor creation
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traktor_slot = pole.get_slot_from_cord((0, 0))
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traktor = Tractor.Tractor(traktor_slot, screen, Osprzet.plug)
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def init_demo(): #Demo purpose
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pole.draw_grid()
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def init_demo(): #Demo purpose
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traktor.draw_tractor()
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time.sleep(2)
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pole.randomize_colors()
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@ -34,7 +34,6 @@ def init_demo(): #Demo purpose
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def init(demo):
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screen.fill(Colors.WHITE)
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pygame.display.update()
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if(demo==True):
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init_demo()
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@ -42,8 +41,10 @@ def init(demo):
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def demo_move():
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pole.get_slot_from_cord((traktor.x_axis,traktor.y_axis)).redraw_image()
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traktor.random_move()
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current_slot = traktor.slot
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if current_slot:
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current_slot.redraw_image() # Przerysowanie obrazu dla aktualnego slotu
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traktor.random_move(pole)
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14
Osprzet.py
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14
Osprzet.py
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class Osprzet:
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akcja = None
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def __init__(self, id, marka, model):
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self.id = id
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self.marka = marka
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self.model = model
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plug = Osprzet(1,'Bomet', 'U031')
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siewnik = Osprzet(2, "Amazone", "12001-C")
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rozsiewacz = Osprzet(3, 'John Deere', 'TF 1500')
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opryskiwacz = Osprzet(4, 'John Deere', 'M720')
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header = Osprzet(5, 'John Deere', 'X350R')
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#jak istnieją jakieś bardziej profesjonalne nazwy czy lepsze to śmiało zmieńcie
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8
Pole.py
8
Pole.py
@ -43,3 +43,11 @@ class Pole:
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def change_color_of_slot(self,coordinates,color): #Coordinates must be tuple (x,y) (left top slot has cord (0,0) ), color has to be from defined in Colors.py or custom in RGB value (R,G,B)
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self.get_slot_from_cord(coordinates).color_change(color)
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def get_neighbor(self, slot, dx, dy):
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neighbor_x = slot.x_axis + dx
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neighbor_y = slot.y_axis + dy
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return self.get_slot_from_cord((neighbor_x, neighbor_y))
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def is_valid_move(self, coordinates):
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return coordinates in self.slot_dict
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7
Slot.py
7
Slot.py
@ -9,6 +9,7 @@ class Slot:
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def __init__(self,x_axis,y_axis,color,screen,image_loader):
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self.x_axis=x_axis
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self.y_axis=y_axis
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self.plant_image = None
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self.plant=color #TODO CHANGE IT BY HOOKING PLANT CLASS
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self.screen=screen
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self.field=pygame.Rect(self.x_axis*dCon.CUBE_SIZE,self.y_axis*dCon.CUBE_SIZE,dCon.CUBE_SIZE,dCon.CUBE_SIZE)
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@ -31,8 +32,10 @@ class Slot:
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self.set_image()
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def set_image(self):
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self.screen.blit(self.plant,(self.x_axis*dCon.CUBE_SIZE,self.y_axis*dCon.CUBE_SIZE))
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pygame.draw.rect(self.screen,Colors.BLACK,self.field,BORDER_THICKNESS)
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if self.plant_image is None:
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self.plant_image = self.image_loader.return_random_plant()
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self.screen.blit(self.plant_image, (self.x_axis * dCon.CUBE_SIZE, self.y_axis * dCon.CUBE_SIZE))
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pygame.draw.rect(self.screen, Colors.BLACK, self.field, BORDER_THICKNESS)
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def random_plant(self): #Probably will not be used later only for demo purpouse
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60
Tractor.py
60
Tractor.py
@ -2,41 +2,47 @@ import pygame
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import random
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import displayControler as dCon
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import Slot
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import Osprzet
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class Tractor:
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def __init__(self,x_axis,y_axis,screen):
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self.x_axis=x_axis
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self.y_axis=y_axis
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def __init__(self,slot,screen, osprzet):
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self.tractor_image = pygame.image.load('images/traktor.png')
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self.tractor_image = pygame.transform.scale(self.tractor_image, (dCon.CUBE_SIZE, dCon.CUBE_SIZE))
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self.screen=screen
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self.slot=None
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self.slot=slot
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self.osprzet = osprzet
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def draw_tractor(self):
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self.screen.blit(self.tractor_image, (self.x_axis*dCon.CUBE_SIZE,self.y_axis*dCon.CUBE_SIZE))
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self.screen.blit(self.tractor_image, (self.slot.x_axis*dCon.CUBE_SIZE,self.slot.y_axis*dCon.CUBE_SIZE))
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pygame.display.update()
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def move_tractor(self,x):
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if(x==0):
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if(dCon.isValidMove(self.x_axis + 1, self.y_axis)):
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print("Ruch w prawo")
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self.x_axis=self.x_axis+1
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elif(x==1):
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if(dCon.isValidMove(self.x_axis - 1, self.y_axis)):
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print("Ruch w lewo")
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self.x_axis=self.x_axis-1
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elif(x==2):
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if(dCon.isValidMove(self.x_axis, self.y_axis + 1)):
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print("Ruch w dol")
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self.y_axis=self.y_axis+1
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elif(x==3):
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if(dCon.isValidMove(self.x_axis, self.y_axis - 1)):
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print("Ruch w gore")
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self.y_axis=self.y_axis-1
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self.draw_tractor()
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def move_tractor(self, pole, direction):
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next_slot = None
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if direction == "right" and pole.is_valid_move((self.slot.x_axis + 1, self.slot.y_axis)):
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next_slot = pole.get_neighbor(self.slot, 1, 0)
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elif direction == "left" and pole.is_valid_move((self.slot.x_axis - 1, self.slot.y_axis)):
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next_slot = pole.get_neighbor(self.slot, -1, 0)
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elif direction == "down" and pole.is_valid_move((self.slot.x_axis, self.slot.y_axis + 1)):
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next_slot = pole.get_neighbor(self.slot, 0, 1)
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elif direction == "up" and pole.is_valid_move((self.slot.x_axis, self.slot.y_axis - 1)):
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next_slot = pole.get_neighbor(self.slot, 0, -1)
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if next_slot:
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self.slot = next_slot
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self.draw_tractor()
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def random_move(self, pole):
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directions = ["right", "left", "down", "up"]
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direction = random.choice(directions)
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self.move_tractor(pole, direction)
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def random_move(self):
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x=random.randint(0,3)
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self.move_tractor(x)
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#to tak zrobiłam już na później, może się przyda
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def change_osprzet(self, new_osprzet):
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self.osprzet = new_osprzet
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def print_osprzet_info(self):
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if self.osprzet is not None:
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print("Wyposazenie:", self.osprzet.marka, self.osprzet.model)
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else:
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print("Brak")
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