-fixed a bug where mouse on the console would sometimes cause a crash

This commit is contained in:
jakzar 2024-04-13 02:09:49 +02:00
parent 7ac1093231
commit 9ca821bab8
2 changed files with 5 additions and 3 deletions

View File

@ -55,5 +55,8 @@ class Pole:
def check_collision(self,mouse_x,mouse_y): def check_collision(self,mouse_x,mouse_y):
mouse_x=math.floor(mouse_x/dCon.CUBE_SIZE) mouse_x=math.floor(mouse_x/dCon.CUBE_SIZE)
mouse_y=math.floor(mouse_y/dCon.CUBE_SIZE) mouse_y=math.floor(mouse_y/dCon.CUBE_SIZE)
collided=self.get_slot_from_cord((mouse_x,mouse_y)) if(mouse_x<20):
return collided.print_status() if(mouse_y<12):
collided=self.get_slot_from_cord((mouse_x,mouse_y))
return collided.print_status()
return ""

View File

@ -24,7 +24,6 @@ def getScreenHeihgt():
def getScreenWidth(show_console): def getScreenWidth(show_console):
screen_width=getGameWidth() screen_width=getGameWidth()
if(show_console): if(show_console):
print("true")
screen_width=screen_width+350 screen_width=screen_width+350
return screen_width return screen_width