This: -fixed a bug where tractor_water_level and move delay was called in wrong place
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@ -173,10 +173,12 @@ class Tractor:
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attributes=self.get_attributes()
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decision = drzewo.makeDecision(attributes)
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self.pretty_print_tree([str("({:02d}, {:02d})").format(self.slot.x_axis, self.slot.y_axis),decision,*self.get_attributes_for_print()])
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if decision == "Podlewac":
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if decision == "Tak":
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self.slot.irrigatePlant()
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counter += 1
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condition.cycle()
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pygame.time.delay(50)
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self.waterLevel=random.randint(0,100)
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#condition.getCondition()
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self.move_forward(pole, False)
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if i % 2 == 0 and i != dCon.NUM_Y - 1:
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@ -187,7 +189,6 @@ class Tractor:
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self.turn_left()
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self.move_forward(pole, False)
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self.turn_left()
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pygame.time.delay(50)
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print("podlanych slotów: ", str(counter))
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def snake_move(self,pole,x,y):
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