-Added way to clear console -Support different dimmension of grid for console

This commit is contained in:
jakzar 2024-04-15 11:20:47 +02:00
parent e0397b95a7
commit a696da09de
3 changed files with 38 additions and 10 deletions

23
App.py

File diff suppressed because one or more lines are too long

18
Ui.py
View File

@ -7,7 +7,15 @@ class Ui:
def __init__(self,screen):
self.screen=screen
self.font='freesansbold.ttf' #Feel free to change it :D
self.font_size=int(16)
if(dCon.NUM_Y<7):
self.font_size=int(15)
self.line=20
self.first_line=20
if(dCon.NUM_Y>=7):
self.font_size=int(30)
self.line=30
self.first_line=30
def render_text(self,string_to_print):
font=pygame.font.Font(self.font,self.font_size)
text=font.render(string_to_print,True,Colors.BLACK,Colors.WHITE)
@ -18,14 +26,16 @@ class Ui:
def render_text_to_console(self,string_to_print):
font=pygame.font.Font(self.font,self.font_size)
self.break_string_to_console(string_to_print)
line=10
for string in self.to_print:
text=font.render(string,True,Colors.BLACK,Colors.WHITE)
textRect=text.get_rect()
textRect.center=(dCon.getGameWidth()+350/2,line)
textRect.center=(dCon.getGameWidth()+350/2,self.line)
textRect.scale_by(x=350,y=100)
self.screen.blit(text,textRect)
line=line+18
self.line=self.line+self.first_line
def clear_console(self):
self.line=self.first_line
pygame.draw.rect(self.screen,(0,0,0) , pygame.Rect(dCon.returnConsoleCoordinate(), 0, dCon.getConsoleWidth(), dCon.getScreenHeihgt()), 0)
def break_string_to_console(self,string_to_print):
self.to_print=string_to_print.split(" ")

View File

@ -1,6 +1,6 @@
CUBE_SIZE = 64
NUM_X = 10
NUM_Y = 5
NUM_X = 6
NUM_Y = 3
#returns true if tractor can move to specified slot
def isValidMove(x, y):
@ -14,6 +14,9 @@ def isValidMove(x, y):
def getGameWidth():
return NUM_X * CUBE_SIZE
def returnConsoleCoordinate():
return NUM_X * CUBE_SIZE