Dodano mozliwosc zarzadania slotami
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Slot.py
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Slot.py
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import pygame
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CUBE_SIZE=128
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WIDTH = 1024
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HEIGHT = 512
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BLACK=(0,0,0)
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BORDER_COLOR=BLACK
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BORDER_THICKNESS=1 #Has to be INT value
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class Slot:
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def __init__(self,x_axis,y_axis,color,screen): #TODO crop and related to it things handling. for now as a place holder crop=>color
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self.x_axis=x_axis
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self.y_axis=y_axis
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self.color=color
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self.screen=screen
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self.field=pygame.Rect(self.x_axis*CUBE_SIZE,self.y_axis*CUBE_SIZE,CUBE_SIZE,CUBE_SIZE)
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def draw(self):
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pygame.draw.rect(self.screen,self.color,self.field,0) #Draw field
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pygame.draw.rect(self.screen,BLACK,self.field,BORDER_THICKNESS) #Draw border
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pygame.display.update()
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def color_change(self,color):
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self.color=color
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self.draw()
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main.py
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main.py
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import pygame
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import Slot
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import random
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import time
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pygame.init()
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BLACK = (0, 0, 0)
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BROWN = (139, 69, 19)
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WHITE = (255, 255, 255)
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RED=(255,0,0)
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GREEN=(0,255,0)
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CUBE_SIZE = 128
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NUM_X = 8
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NUM_Y = 4
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WIDTH = 1024
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HEIGHT = 512
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screen = pygame.display.set_mode((WIDTH, HEIGHT))
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WHITE = (255, 255, 255)
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screen.fill(WHITE)
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pygame.display.update()
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BLACK = (0, 0, 0)
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BROWN = (139, 69, 19)
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SLOT_DICT={} #Slot are stored in dictionary with key being a Tuple of x and y coordinates so top left slot key is (0,0) and value is slot object
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"""#Draw grid and tractor (old one)
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def draw_grid():
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for x in range(NUM_X):
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for y in range(NUM_Y):
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pygame.draw.rect(screen, BROWN, (x * CUBE_SIZE, y * CUBE_SIZE, CUBE_SIZE, CUBE_SIZE))
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for x in range(0, WIDTH, CUBE_SIZE):
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pygame.draw.line(screen, BLACK, (x, 0), (x, HEIGHT))
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for y in range(0, HEIGHT, CUBE_SIZE):
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pygame.draw.line(screen, BLACK, (0, y), (WIDTH, y))
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for x in range(0, 8):
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pygame.draw.line(screen, BLACK, (x*CUBE_SIZE, 0), (x*CUBE_SIZE, HEIGHT)) #We got 8 lines in Y axis so to draw them we use x from range <0,7) to make slot manage easier
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for y in range(0, 5):
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pygame.draw.line(screen, BLACK, (0, y*CUBE_SIZE), (WIDTH, y*CUBE_SIZE)) #We got 4 lines in X axis so to draw them we use y from range <0,5) to make slot manage easier
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# Draw tractor
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tractor_image = pygame.image.load('images/traktor.png')
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tractor_image = pygame.transform.scale(tractor_image, (CUBE_SIZE, CUBE_SIZE))
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screen.blit(tractor_image, (CUBE_SIZE - 128, CUBE_SIZE - 128))"""
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def draw_tractor(): #TODO? I think we should move draw_tractor to tractor class in the future
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tractor_image = pygame.image.load('images/traktor.png')
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tractor_image = pygame.transform.scale(tractor_image, (CUBE_SIZE, CUBE_SIZE))
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screen.blit(tractor_image, (CUBE_SIZE - 128, CUBE_SIZE - 128))
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pygame.display.update()
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#Draw grid and tractor (new one)
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def draw_grid():
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for x in range(0,8):
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for y in range(0,5):
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new_slot=Slot.Slot(x,y,BROWN,screen)
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SLOT_DICT[(x,y)]=new_slot
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for entity in SLOT_DICT:
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SLOT_DICT[entity].draw()
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draw_tractor()
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def change_color_of_slot(coordinates,color):
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SLOT_DICT[coordinates].color_change(color)
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def random_color():
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x=random.randint(0,3)
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switcher={0:BROWN,
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1:GREEN,
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2:RED,
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3:WHITE}
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return switcher[x]
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def randomize_colors():
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font=pygame.font.Font('freesansbold.ttf',32)
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text=font.render('Randomizing crops',True,BLACK,WHITE)
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textRect=text.get_rect()
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textRect.center=(WIDTH//2,HEIGHT//2)
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screen.blit(text,textRect)
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pygame.display.update()
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time.sleep(3)
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for coordinates in SLOT_DICT:
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SLOT_DICT[coordinates].color_change(random_color())
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draw_tractor()
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def init_demo():
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draw_grid()
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time.sleep(2)
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randomize_colors()
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init_demo()
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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quit()
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draw_grid()
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pygame.display.update()
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