Zmiana organizacji ruchu traktora na wybieranie kierunku i ruchu w przód, jeszcze bez obrotów przed zmiana slota

This commit is contained in:
Paulina Smierzchalska 2024-04-11 22:25:38 +02:00
parent 05e028c171
commit ee2c65730d
4 changed files with 62 additions and 17 deletions

View File

@ -5,36 +5,81 @@ import Slot
import Osprzet
class Tractor:
DIRECTION_NORTH = 'N'
DIRECTION_SOUTH = 'S'
DIRECTION_WEST = 'W'
DIRECTION_EAST = 'E'
def __init__(self,slot,screen, osprzet):
self.tractor_image = pygame.image.load('images/traktor.png')
self.tractor_image = pygame.transform.scale(self.tractor_image, (dCon.CUBE_SIZE, dCon.CUBE_SIZE))
self.tractor_images = {
Tractor.DIRECTION_NORTH: pygame.transform.scale(pygame.image.load('images/traktorN.png'),
(dCon.CUBE_SIZE, dCon.CUBE_SIZE)),
Tractor.DIRECTION_SOUTH: pygame.transform.scale(pygame.image.load('images/traktorS.png'),
(dCon.CUBE_SIZE, dCon.CUBE_SIZE)),
Tractor.DIRECTION_WEST: pygame.transform.scale(pygame.image.load('images/traktorW.png'),
(dCon.CUBE_SIZE, dCon.CUBE_SIZE)),
Tractor.DIRECTION_EAST: pygame.transform.scale(pygame.image.load('images/traktor.png'),
(dCon.CUBE_SIZE, dCon.CUBE_SIZE))
}
self.direction = Tractor.DIRECTION_EAST # początkowy kierunek wschód
self.current_tractor_image = self.tractor_images[self.direction]
self.screen=screen
self.slot=slot
self.osprzet = osprzet
def draw_tractor(self):
self.screen.blit(self.tractor_image, (self.slot.x_axis*dCon.CUBE_SIZE,self.slot.y_axis*dCon.CUBE_SIZE))
self.screen.blit(self.current_tractor_image, (self.slot.x_axis * dCon.CUBE_SIZE, self.slot.y_axis * dCon.CUBE_SIZE))
pygame.display.update()
def move_tractor(self, pole, direction):
next_slot = None
if direction == "right" and pole.is_valid_move((self.slot.x_axis + 1, self.slot.y_axis)):
next_slot = pole.get_neighbor(self.slot, 1, 0)
elif direction == "left" and pole.is_valid_move((self.slot.x_axis - 1, self.slot.y_axis)):
next_slot = pole.get_neighbor(self.slot, -1, 0)
elif direction == "down" and pole.is_valid_move((self.slot.x_axis, self.slot.y_axis + 1)):
next_slot = pole.get_neighbor(self.slot, 0, 1)
elif direction == "up" and pole.is_valid_move((self.slot.x_axis, self.slot.y_axis - 1)):
next_slot = pole.get_neighbor(self.slot, 0, -1)
def turn_left(self):
# zmiana kierunku w lewo
direction_map = {
Tractor.DIRECTION_EAST: Tractor.DIRECTION_NORTH,
Tractor.DIRECTION_NORTH: Tractor.DIRECTION_WEST,
Tractor.DIRECTION_WEST: Tractor.DIRECTION_SOUTH,
Tractor.DIRECTION_SOUTH: Tractor.DIRECTION_EAST
}
self.direction = direction_map[self.direction]
self.current_tractor_image = self.tractor_images[self.direction]
if next_slot:
def turn_right(self):
# zmiana kierunku w prawo
direction_map = {
Tractor.DIRECTION_EAST: Tractor.DIRECTION_SOUTH,
Tractor.DIRECTION_SOUTH: Tractor.DIRECTION_WEST,
Tractor.DIRECTION_WEST: Tractor.DIRECTION_NORTH,
Tractor.DIRECTION_NORTH: Tractor.DIRECTION_EAST
}
self.direction = direction_map[self.direction]
self.current_tractor_image = self.tractor_images[self.direction]
def move_forward(self, pole):
next_slot_coordinates = None
if self.direction == Tractor.DIRECTION_EAST:
next_slot_coordinates = (self.slot.x_axis + 1, self.slot.y_axis)
self.current_tractor_image = self.tractor_images[self.direction]
elif self.direction == Tractor.DIRECTION_WEST:
next_slot_coordinates = (self.slot.x_axis - 1, self.slot.y_axis)
self.current_tractor_image = self.tractor_images[self.direction]
elif self.direction == Tractor.DIRECTION_SOUTH:
next_slot_coordinates = (self.slot.x_axis, self.slot.y_axis + 1)
self.current_tractor_image = self.tractor_images[self.direction]
elif self.direction == Tractor.DIRECTION_NORTH:
next_slot_coordinates = (self.slot.x_axis, self.slot.y_axis - 1)
self.current_tractor_image = self.tractor_images[self.direction]
# sprawdzenie czy następny slot jest dobry
if next_slot_coordinates and pole.is_valid_move(next_slot_coordinates):
next_slot = pole.get_slot_from_cord(next_slot_coordinates)
self.slot = next_slot
self.draw_tractor()
def random_move(self, pole):
directions = ["right", "left", "down", "up"]
direction = random.choice(directions)
self.move_tractor(pole, direction)
# losowanie skrętu
turn_direction = random.choice([self.turn_left, self.turn_right])
turn_direction()
# wykonanie ruchu do przodu z uwzględnieniem aktualnej orientacji
self.move_forward(pole)
#to tak zrobiłam już na później, może się przyda

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