Zmiana organizacji ruchu traktora na wybieranie kierunku i ruchu w przód, jeszcze bez obrotów przed zmiana slota
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Tractor.py
79
Tractor.py
@ -5,36 +5,81 @@ import Slot
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import Osprzet
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class Tractor:
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DIRECTION_NORTH = 'N'
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DIRECTION_SOUTH = 'S'
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DIRECTION_WEST = 'W'
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DIRECTION_EAST = 'E'
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def __init__(self,slot,screen, osprzet):
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self.tractor_image = pygame.image.load('images/traktor.png')
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self.tractor_image = pygame.transform.scale(self.tractor_image, (dCon.CUBE_SIZE, dCon.CUBE_SIZE))
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self.tractor_images = {
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Tractor.DIRECTION_NORTH: pygame.transform.scale(pygame.image.load('images/traktorN.png'),
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(dCon.CUBE_SIZE, dCon.CUBE_SIZE)),
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Tractor.DIRECTION_SOUTH: pygame.transform.scale(pygame.image.load('images/traktorS.png'),
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(dCon.CUBE_SIZE, dCon.CUBE_SIZE)),
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Tractor.DIRECTION_WEST: pygame.transform.scale(pygame.image.load('images/traktorW.png'),
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(dCon.CUBE_SIZE, dCon.CUBE_SIZE)),
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Tractor.DIRECTION_EAST: pygame.transform.scale(pygame.image.load('images/traktor.png'),
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(dCon.CUBE_SIZE, dCon.CUBE_SIZE))
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}
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self.direction = Tractor.DIRECTION_EAST # początkowy kierunek wschód
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self.current_tractor_image = self.tractor_images[self.direction]
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self.screen=screen
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self.slot=slot
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self.osprzet = osprzet
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def draw_tractor(self):
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self.screen.blit(self.tractor_image, (self.slot.x_axis*dCon.CUBE_SIZE,self.slot.y_axis*dCon.CUBE_SIZE))
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self.screen.blit(self.current_tractor_image, (self.slot.x_axis * dCon.CUBE_SIZE, self.slot.y_axis * dCon.CUBE_SIZE))
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pygame.display.update()
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def move_tractor(self, pole, direction):
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next_slot = None
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if direction == "right" and pole.is_valid_move((self.slot.x_axis + 1, self.slot.y_axis)):
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next_slot = pole.get_neighbor(self.slot, 1, 0)
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elif direction == "left" and pole.is_valid_move((self.slot.x_axis - 1, self.slot.y_axis)):
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next_slot = pole.get_neighbor(self.slot, -1, 0)
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elif direction == "down" and pole.is_valid_move((self.slot.x_axis, self.slot.y_axis + 1)):
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next_slot = pole.get_neighbor(self.slot, 0, 1)
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elif direction == "up" and pole.is_valid_move((self.slot.x_axis, self.slot.y_axis - 1)):
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next_slot = pole.get_neighbor(self.slot, 0, -1)
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def turn_left(self):
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# zmiana kierunku w lewo
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direction_map = {
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Tractor.DIRECTION_EAST: Tractor.DIRECTION_NORTH,
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Tractor.DIRECTION_NORTH: Tractor.DIRECTION_WEST,
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Tractor.DIRECTION_WEST: Tractor.DIRECTION_SOUTH,
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Tractor.DIRECTION_SOUTH: Tractor.DIRECTION_EAST
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}
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self.direction = direction_map[self.direction]
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self.current_tractor_image = self.tractor_images[self.direction]
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if next_slot:
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def turn_right(self):
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# zmiana kierunku w prawo
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direction_map = {
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Tractor.DIRECTION_EAST: Tractor.DIRECTION_SOUTH,
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Tractor.DIRECTION_SOUTH: Tractor.DIRECTION_WEST,
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Tractor.DIRECTION_WEST: Tractor.DIRECTION_NORTH,
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Tractor.DIRECTION_NORTH: Tractor.DIRECTION_EAST
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}
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self.direction = direction_map[self.direction]
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self.current_tractor_image = self.tractor_images[self.direction]
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def move_forward(self, pole):
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next_slot_coordinates = None
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if self.direction == Tractor.DIRECTION_EAST:
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next_slot_coordinates = (self.slot.x_axis + 1, self.slot.y_axis)
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self.current_tractor_image = self.tractor_images[self.direction]
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elif self.direction == Tractor.DIRECTION_WEST:
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next_slot_coordinates = (self.slot.x_axis - 1, self.slot.y_axis)
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self.current_tractor_image = self.tractor_images[self.direction]
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elif self.direction == Tractor.DIRECTION_SOUTH:
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next_slot_coordinates = (self.slot.x_axis, self.slot.y_axis + 1)
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self.current_tractor_image = self.tractor_images[self.direction]
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elif self.direction == Tractor.DIRECTION_NORTH:
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next_slot_coordinates = (self.slot.x_axis, self.slot.y_axis - 1)
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self.current_tractor_image = self.tractor_images[self.direction]
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# sprawdzenie czy następny slot jest dobry
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if next_slot_coordinates and pole.is_valid_move(next_slot_coordinates):
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next_slot = pole.get_slot_from_cord(next_slot_coordinates)
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self.slot = next_slot
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self.draw_tractor()
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def random_move(self, pole):
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directions = ["right", "left", "down", "up"]
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direction = random.choice(directions)
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self.move_tractor(pole, direction)
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# losowanie skrętu
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turn_direction = random.choice([self.turn_left, self.turn_right])
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turn_direction()
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# wykonanie ruchu do przodu z uwzględnieniem aktualnej orientacji
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self.move_forward(pole)
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#to tak zrobiłam już na później, może się przyda
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images/traktorN.png
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images/traktorN.png
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images/traktorS.png
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images/traktorS.png
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images/traktorW.png
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images/traktorW.png
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