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13 changed files with 99 additions and 181 deletions

49
App.py
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import pygame
import Colors
import Tractor
import Pole
import time
import displayControler as dCon
import Image
pygame.init()
screen = pygame.display.set_mode((dCon.getScreenWidth(), dCon.getScreenHeihgt()))
#Tractor creation
traktor=Tractor.Tractor(0,0,screen)
image_loader=Image.Image()
image_loader.load_images()
pole=Pole.Pole(screen,image_loader)
def init_demo(): #Demo purpose
pole.draw_grid()
traktor.draw_tractor()
time.sleep(2)
pole.randomize_colors()
traktor.draw_tractor()
while True:
time.sleep(0.5)
demo_move()
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit()
def init(demo):
screen.fill(Colors.WHITE)
pygame.display.update()
if(demo==True):
init_demo()
#TODO: Implement
def demo_move():
pole.get_slot_from_cord((traktor.x_axis,traktor.y_axis)).redraw_image()
traktor.random_move()

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import random
BLACK = (0, 0, 0)
BROWN = (139, 69, 19)
WHITE = (255, 255, 255)
RED=(255,0,0)
GREEN=(0,255,0)
def random_color():
x=random.randint(0,3)
switcher={0:BROWN,
1:GREEN,
2:RED,
3:WHITE}
return switcher[x]

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import pygame
import displayControler as dCon
import random
class Image:
def __init__(self):
self.plants_image_dict={}
self.tractor_image=None
def load_images(self):
files_plants={0:"borowka",
1:"kukurydza",
2:"pszenica",
3:"slonecznik",
4:"winogrono",
5:"ziemniak"}
for index in files_plants:
plant_image=pygame.image.load("images/plants/"+files_plants[index]+".jpg")
plant_image=pygame.transform.scale(plant_image,(dCon.CUBE_SIZE,dCon.CUBE_SIZE))
self.plants_image_dict[files_plants[index]]=plant_image
tractor_image=pygame.image.load("images/traktor.png")
tractor_image=pygame.transform.scale(tractor_image,(dCon.CUBE_SIZE,dCon.CUBE_SIZE))
def return_random_plant(self):
x=random.randint(0,5)
keys=list(self.plants_image_dict.keys())
plant=keys[x]
return self.plants_image_dict[plant]
def return_plant(self,plant_name):
return self.plants_image_dict[plant_name]

45
Pole.py
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import displayControler as dCon
import Slot
import Colors
import pygame
import time
import Ui
class Pole:
def __init__(self,screen,image_loader):
self.screen=screen
self.slot_dict={} #Slot are stored in dictionary with key being a Tuple of x and y coordinates so top left slot key is (0,0) and value is slot object
self.ui=Ui.Ui(screen)
self.image_loader=image_loader
def get_slot_from_cord(self,coordinates):
(x_axis,y_axis)=coordinates
return self.slot_dict[(x_axis,y_axis)]
def set_slot(self,coodrinates,slot): #set slot in these coordinates
(x_axis,y_axis)=coodrinates
self.slot_dict[(x_axis,y_axis)]=slot
def get_slot_dict(self): #returns whole slot_dict
return self.slot_dict
#Draw grid and tractor (new one)
def draw_grid(self):
for x in range(0,dCon.NUM_X): #Draw all cubes in X axis
for y in range(0,dCon.NUM_Y): #Draw all cubes in Y axis
new_slot=Slot.Slot(x,y,Colors.BROWN,self.screen,self.image_loader) #Creation of empty slot
self.set_slot((x,y),new_slot) #Adding slots to dict
slot_dict=self.get_slot_dict()
for coordinates in slot_dict:
slot_dict[coordinates].draw()
def randomize_colors(self):
pygame.display.update()
time.sleep(3)
self.ui.render_text("Randomizing Crops")
for coordinates in self.slot_dict:
self.slot_dict[coordinates].set_random_plant()
def change_color_of_slot(self,coordinates,color): #Coordinates must be tuple (x,y) (left top slot has cord (0,0) ), color has to be from defined in Colors.py or custom in RGB value (R,G,B)
self.get_slot_from_cord(coordinates).color_change(color)

33
Slot.py
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import pygame
import displayControler as dCon
import Colors
import random
import Image
BLACK=(0,0,0)
BORDER_COLOR=BLACK
BORDER_THICKNESS=1 #Has to be INT value
class Slot:
def __init__(self,x_axis,y_axis,color,screen,image_loader):
def __init__(self,x_axis,y_axis,color,screen): #TODO crop and related to it things handling. for now as a place holder crop=>color
self.x_axis=x_axis
self.y_axis=y_axis
self.plant=color #TODO CHANGE IT BY HOOKING PLANT CLASS
self.color=color
self.screen=screen
self.field=pygame.Rect(self.x_axis*dCon.CUBE_SIZE,self.y_axis*dCon.CUBE_SIZE,dCon.CUBE_SIZE,dCon.CUBE_SIZE)
self.image_loader=image_loader
def draw(self):
pygame.draw.rect(self.screen,Colors.BROWN,self.field,0) #Draw field
pygame.draw.rect(self.screen,Colors.BLACK,self.field,BORDER_THICKNESS) #Draw border
pygame.draw.rect(self.screen,self.color,self.field,0) #Draw field
pygame.draw.rect(self.screen,BLACK,self.field,BORDER_THICKNESS) #Draw border
pygame.display.update()
def redraw_image(self):
self.set_image()
def color_change(self,color):
self.plant=color
self.color=color
self.draw()
def set_random_plant(self):
self.plant=self.random_plant()
self.set_image()
def set_image(self):
self.screen.blit(self.plant,(self.x_axis*dCon.CUBE_SIZE,self.y_axis*dCon.CUBE_SIZE))
pygame.draw.rect(self.screen,Colors.BLACK,self.field,BORDER_THICKNESS)
def random_plant(self): #Probably will not be used later only for demo purpouse
return self.image_loader.return_random_plant()

16
Ui.py
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import pygame
import displayControler as dCon
import Colors
class Ui:
def __init__(self,screen):
self.screen=screen
self.font='freesansbold.ttf' #Feel free to change it :D
self.font_size=int(32)
def render_text(self,string_to_print):
font=pygame.font.Font(self.font,self.font_size)
text=font.render(string_to_print,True,Colors.BLACK,Colors.WHITE)
textRect=text.get_rect()
textRect.center=(dCon.getScreenWidth() // 2,dCon.getScreenHeihgt() // 2)
self.screen.blit(text,textRect)

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94
main.py
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import App
import pygame
import Slot
import Tractor
import random
import time
import displayControler as dCon
pygame.init()
BLACK = (0, 0, 0)
BROWN = (139, 69, 19)
WHITE = (255, 255, 255)
RED=(255,0,0)
GREEN=(0,255,0)
screen = pygame.display.set_mode((dCon.getScreenWidth(), dCon.getScreenHeihgt()))
screen.fill(WHITE)
pygame.display.update()
#Tractor creation
traktor=Tractor.Tractor(0,0,screen)
SLOT_DICT={} #Slot are stored in dictionary with key being a Tuple of x and y coordinates so top left slot key is (0,0) and value is slot object
"""#Draw grid and tractor (old one)
def draw_grid():
for x in range(0, 8):
pygame.draw.line(screen, BLACK, (x*CUBE_SIZE, 0), (x*CUBE_SIZE, HEIGHT)) #We got 8 lines in Y axis so to draw them we use x from range <0,7) to make slot manage easier
for y in range(0, 4):
pygame.draw.line(screen, BLACK, (0, y*CUBE_SIZE), (WIDTH, y*CUBE_SIZE)) #We got 4 lines in X axis so to draw them we use y from range <0,4) to make slot manage easier
# Draw tractor
tractor_image = pygame.image.load('images/traktor.png')
tractor_image = pygame.transform.scale(tractor_image, (CUBE_SIZE, CUBE_SIZE))
screen.blit(tractor_image, (CUBE_SIZE - 128, CUBE_SIZE - 128))"""
#Draw grid and tractor (new one)
def draw_grid():
for x in range(0,dCon.NUM_X): #We got 8 cubes in X axis so we use for from 0 to 7 do draw them all
for y in range(0,dCon.NUM_Y): #We got 4 cubes in Y axis so we use for from 0 to 3 to draw them all
new_slot=Slot.Slot(x,y,BROWN,screen) #Creation of empty slot
SLOT_DICT[(x,y)]=new_slot #Adding slots to dict
for entity in SLOT_DICT:
SLOT_DICT[entity].draw()
traktor.draw_tractor()
def change_color_of_slot(coordinates,color): #Coordinates must be tuple (x,y) x from range 0,7 and y in range 0,3 (left top slot has cord (0,0) ), color has to be from defined or custom in RGB value (R,G,B)
SLOT_DICT[coordinates].color_change(color)
def random_color():
x=random.randint(0,3)
switcher={0:BROWN,
1:GREEN,
2:RED,
3:WHITE}
return switcher[x]
#Demo purpose, can be reused for photos of crops in the future(?)
def randomize_colors():
font=pygame.font.Font('freesansbold.ttf',32)
text=font.render('Randomizing crops',True,BLACK,WHITE)
textRect=text.get_rect()
textRect.center=(dCon.getScreenWidth() // 2,dCon.getScreenHeihgt() // 2)
screen.blit(text,textRect)
pygame.display.update()
time.sleep(3)
for coordinates in SLOT_DICT:
SLOT_DICT[coordinates].color_change(random_color())
traktor.draw_tractor()
def init_demo(): #Demo purpose
draw_grid()
time.sleep(2)
randomize_colors()
def demo_move():
SLOT_DICT[(traktor.x_axis,traktor.y_axis)].draw()
traktor.random_move()
init_demo()
while True:
time.sleep(1)
demo_move()
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit()
App.init(demo=True)#DEMO=TRUE WILL INIT DEMO MODE WITH RANDOM COLOR GEN