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7a03e2f254
...
4e98ae6e87
6
Slot.py
6
Slot.py
@ -1,6 +1,8 @@
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import pygame
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import pygame
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import displayControler as dCon
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CUBE_SIZE=128
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WIDTH = 1024
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HEIGHT = 512
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BLACK=(0,0,0)
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BLACK=(0,0,0)
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BORDER_COLOR=BLACK
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BORDER_COLOR=BLACK
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BORDER_THICKNESS=1 #Has to be INT value
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BORDER_THICKNESS=1 #Has to be INT value
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@ -10,7 +12,7 @@ class Slot:
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self.y_axis=y_axis
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self.y_axis=y_axis
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self.color=color
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self.color=color
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self.screen=screen
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self.screen=screen
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self.field=pygame.Rect(self.x_axis*dCon.CUBE_SIZE,self.y_axis*dCon.CUBE_SIZE,dCon.CUBE_SIZE,dCon.CUBE_SIZE)
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self.field=pygame.Rect(self.x_axis*CUBE_SIZE,self.y_axis*CUBE_SIZE,CUBE_SIZE,CUBE_SIZE)
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def draw(self):
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def draw(self):
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pygame.draw.rect(self.screen,self.color,self.field,0) #Draw field
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pygame.draw.rect(self.screen,self.color,self.field,0) #Draw field
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pygame.draw.rect(self.screen,BLACK,self.field,BORDER_THICKNESS) #Draw border
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pygame.draw.rect(self.screen,BLACK,self.field,BORDER_THICKNESS) #Draw border
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28
Tractor.py
28
Tractor.py
@ -1,37 +1,39 @@
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import pygame
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import pygame
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import random
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import displayControler as dCon
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import Slot
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import Slot
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import random
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CUBE_SIZE=128
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WIDTH = 1024
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HEIGHT = 512
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class Tractor:
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class Tractor:
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def __init__(self,x_axis,y_axis,screen):
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def __init__(self,x_axis,y_axis,screen):
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self.x_axis=x_axis
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self.x_axis=x_axis
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self.y_axis=y_axis
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self.y_axis=y_axis
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self.tractor_image = pygame.image.load('images/traktor.png')
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self.tractor_image = pygame.image.load('images/traktor.png')
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self.tractor_image = pygame.transform.scale(self.tractor_image, (dCon.CUBE_SIZE, dCon.CUBE_SIZE))
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self.tractor_image = pygame.transform.scale(self.tractor_image, (CUBE_SIZE, CUBE_SIZE))
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self.screen=screen
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self.screen=screen
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self.slot=None
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self.slot=None
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def draw_tractor(self):
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def draw_tractor(self):
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self.screen.blit(self.tractor_image, (self.x_axis*dCon.CUBE_SIZE,self.y_axis*dCon.CUBE_SIZE))
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self.screen.blit(self.tractor_image, (self.x_axis*CUBE_SIZE,self.y_axis*CUBE_SIZE))
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pygame.display.update()
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pygame.display.update()
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def move_tractor(self,x):
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def move_tractor(self,x):
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if(x==0):
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if(x==0):
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if(dCon.isValidMove(self.x_axis + 1, self.y_axis)):
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if(self.x_axis+1<=7):
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print("Ruch w prawo")
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print("Ruch w prawo")
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self.x_axis=self.x_axis+1
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self.x_axis=self.x_axis+1
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elif(x==1):
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if(x==1):
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if(dCon.isValidMove(self.x_axis - 1, self.y_axis)):
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if(self.x_axis-1>=0):
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print("Ruch w lewo")
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print("Ruch w lewo")
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self.x_axis=self.x_axis-1
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self.x_axis=self.x_axis-1
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elif(x==2):
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if(x==2):
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if(dCon.isValidMove(self.x_axis, self.y_axis + 1)):
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if(self.y_axis+1<=3):
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print("Ruch w dol")
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self.y_axis=self.y_axis+1
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elif(x==3):
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if(dCon.isValidMove(self.x_axis, self.y_axis - 1)):
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print("Ruch w gore")
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print("Ruch w gore")
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self.y_axis=self.y_axis+1
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if(x==3):
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if(self.y_axis-1>=0):
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print("Ruch w dol")
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self.y_axis=self.y_axis-1
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self.y_axis=self.y_axis-1
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self.draw_tractor()
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self.draw_tractor()
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@ -1,17 +0,0 @@
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CUBE_SIZE = 64
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NUM_X = 20
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NUM_Y = 12
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#returns true if tractor can move to specified slot
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def isValidMove(x, y):
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if x < 0 or y < 0:
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return False
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if x > NUM_X - 1 or y > NUM_Y - 1:
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return False
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return True
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def getScreenWidth():
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return NUM_X * CUBE_SIZE
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def getScreenHeihgt():
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return NUM_Y * CUBE_SIZE
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15
main.py
15
main.py
@ -3,18 +3,23 @@ import Slot
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import Tractor
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import Tractor
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import random
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import random
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import time
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import time
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import displayControler as dCon
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pygame.init()
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pygame.init()
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BLACK = (0, 0, 0)
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BLACK = (0, 0, 0)
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BROWN = (139, 69, 19)
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BROWN = (139, 69, 19)
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WHITE = (255, 255, 255)
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WHITE = (255, 255, 255)
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RED=(255,0,0)
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RED=(255,0,0)
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GREEN=(0,255,0)
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GREEN=(0,255,0)
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screen = pygame.display.set_mode((dCon.getScreenWidth(), dCon.getScreenHeihgt()))
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CUBE_SIZE = 128
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NUM_X = 8
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NUM_Y = 4
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WIDTH = 1024
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HEIGHT = 512
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screen = pygame.display.set_mode((WIDTH, HEIGHT))
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screen.fill(WHITE)
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screen.fill(WHITE)
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pygame.display.update()
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pygame.display.update()
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@ -42,8 +47,8 @@ def draw_grid():
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#Draw grid and tractor (new one)
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#Draw grid and tractor (new one)
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def draw_grid():
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def draw_grid():
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for x in range(0,dCon.NUM_X): #We got 8 cubes in X axis so we use for from 0 to 7 do draw them all
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for x in range(0,WIDTH//CUBE_SIZE): #We got 8 cubes in X axis so we use for from 0 to 7 do draw them all
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for y in range(0,dCon.NUM_Y): #We got 4 cubes in Y axis so we use for from 0 to 3 to draw them all
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for y in range(0,HEIGHT//CUBE_SIZE): #We got 4 cubes in Y axis so we use for from 0 to 3 to draw them all
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new_slot=Slot.Slot(x,y,BROWN,screen) #Creation of empty slot
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new_slot=Slot.Slot(x,y,BROWN,screen) #Creation of empty slot
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SLOT_DICT[(x,y)]=new_slot #Adding slots to dict
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SLOT_DICT[(x,y)]=new_slot #Adding slots to dict
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for entity in SLOT_DICT:
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for entity in SLOT_DICT:
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@ -66,7 +71,7 @@ def randomize_colors():
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font=pygame.font.Font('freesansbold.ttf',32)
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font=pygame.font.Font('freesansbold.ttf',32)
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text=font.render('Randomizing crops',True,BLACK,WHITE)
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text=font.render('Randomizing crops',True,BLACK,WHITE)
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textRect=text.get_rect()
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textRect=text.get_rect()
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textRect.center=(dCon.getScreenWidth() // 2,dCon.getScreenHeihgt() // 2)
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textRect.center=(WIDTH//2,HEIGHT//2)
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screen.blit(text,textRect)
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screen.blit(text,textRect)
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pygame.display.update()
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pygame.display.update()
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time.sleep(3)
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time.sleep(3)
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