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No commits in common. "9ca821bab87006e541cc6754e1645933c02a8c5d" and "999f28a405249882601625bbd082af1dc0988461" have entirely different histories.
9ca821bab8
...
999f28a405
20
App.py
20
App.py
@ -6,22 +6,19 @@ import time
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import displayControler as dCon
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import displayControler as dCon
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import Image
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import Image
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import Osprzet
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import Osprzet
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import Ui
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pygame.init()
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pygame.init()
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show_console=True
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screen = pygame.display.set_mode((dCon.getScreenWidth(), dCon.getScreenHeihgt()))
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screen = pygame.display.set_mode((dCon.getScreenWidth(show_console), dCon.getScreenHeihgt()))
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FPS=5
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clock=pygame.time.Clock()
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image_loader=Image.Image()
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image_loader=Image.Image()
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image_loader.load_images()
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image_loader.load_images()
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pole=Pole.Pole(screen,image_loader)
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pole=Pole.Pole(screen,image_loader)
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pole.draw_grid() #musi byc tutaj wywołane ponieważ inicjalizuje sloty do slownika
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pole.draw_grid() #musi byc tutaj wywołane ponieważ inicjalizuje sloty do slownika
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ui=Ui.Ui(screen)
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#Tractor creation
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#Tractor creation
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traktor_slot = pole.get_slot_from_cord((0, 0))
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traktor_slot = pole.get_slot_from_cord((0, 0))
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traktor = Tractor.Tractor(traktor_slot, screen, Osprzet.plug,clock)
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traktor = Tractor.Tractor(traktor_slot, screen, Osprzet.plug)
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def init_demo(): #Demo purpose
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def init_demo(): #Demo purpose
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@ -30,14 +27,8 @@ def init_demo(): #Demo purpose
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time.sleep(2)
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time.sleep(2)
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pole.randomize_colors()
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pole.randomize_colors()
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traktor.draw_tractor()
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traktor.draw_tractor()
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start_flag=True
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while True:
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while True:
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clock.tick(FPS)
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time.sleep(0.5)
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if(start_flag):
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ui.render_text_to_console(string_to_print="Przejazd inicjalizujacy- traktor sprawdza poziom nawodnienia")
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traktor.initial_move(pole)
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traktor.reset_pos(pole)
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start_flag=False
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demo_move()
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demo_move()
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old_info=get_info(old_info)
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old_info=get_info(old_info)
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for event in pygame.event.get():
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for event in pygame.event.get():
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@ -51,7 +42,6 @@ def init(demo):
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#TODO: Implement
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#TODO: Implement
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def demo_move():
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def demo_move():
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current_slot = traktor.slot
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current_slot = traktor.slot
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if current_slot:
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if current_slot:
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3
Pole.py
3
Pole.py
@ -55,8 +55,5 @@ class Pole:
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def check_collision(self,mouse_x,mouse_y):
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def check_collision(self,mouse_x,mouse_y):
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mouse_x=math.floor(mouse_x/dCon.CUBE_SIZE)
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mouse_x=math.floor(mouse_x/dCon.CUBE_SIZE)
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mouse_y=math.floor(mouse_y/dCon.CUBE_SIZE)
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mouse_y=math.floor(mouse_y/dCon.CUBE_SIZE)
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if(mouse_x<20):
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if(mouse_y<12):
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collided=self.get_slot_from_cord((mouse_x,mouse_y))
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collided=self.get_slot_from_cord((mouse_x,mouse_y))
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return collided.print_status()
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return collided.print_status()
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return ""
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@ -78,11 +78,5 @@ class Roslina:
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self.stan.checkStan()
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self.stan.checkStan()
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return
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return
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def return_stan(self):
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return self.stan
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def get_hydrate_stats(self):
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return self.stan.return_hydrate()
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def report_status(self):
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def report_status(self):
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return f"Nazwa rosliny: {self.nazwa} "+self.stan.report_all()
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return f"Nazwa rosliny: {self.nazwa} "+self.stan.report_all()
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7
Slot.py
7
Slot.py
@ -43,12 +43,5 @@ class Slot:
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def random_plant(self): #Probably will not be used later only for demo purpouse
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def random_plant(self): #Probably will not be used later only for demo purpouse
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return self.image_loader.return_random_plant()
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return self.image_loader.return_random_plant()
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def return_plant(self):
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return self.plant
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def get_hydrate_stats(self):
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return self.plant.get_hydrate_stats()
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def print_status(self):
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def print_status(self):
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return f"wspolrzedne: (X:{self.x_axis} Y:{self.y_axis}) "+self.plant.report_status()
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return f"wspolrzedne: (X:{self.x_axis} Y:{self.y_axis}) "+self.plant.report_status()
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3
Stan.py
3
Stan.py
@ -44,8 +44,5 @@ class Stan:
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self.akcja = None
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self.akcja = None
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return
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return
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def return_hydrate(self):
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return self.nawodnienie
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def report_all(self):
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def report_all(self):
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return f"Nawodnienie: {self.nawodnienie} Zyznosc: {self.zyznosc} Wzrost: {self.wzrost} Choroba: {self.choroba}"
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return f"Nawodnienie: {self.nawodnienie} Zyznosc: {self.zyznosc} Wzrost: {self.wzrost} Choroba: {self.choroba}"
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34
Tractor.py
34
Tractor.py
@ -92,7 +92,7 @@ class Tractor:
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DIRECTION_SOUTH = 'S'
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DIRECTION_SOUTH = 'S'
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DIRECTION_WEST = 'W'
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DIRECTION_WEST = 'W'
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DIRECTION_EAST = 'E'
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DIRECTION_EAST = 'E'
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def __init__(self,slot,screen, osprzet,clock):
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def __init__(self,slot,screen, osprzet):
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self.tractor_images = {
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self.tractor_images = {
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Tractor.DIRECTION_NORTH: pygame.transform.scale(pygame.image.load('images/traktorN.png'),
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Tractor.DIRECTION_NORTH: pygame.transform.scale(pygame.image.load('images/traktorN.png'),
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(dCon.CUBE_SIZE, dCon.CUBE_SIZE)),
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(dCon.CUBE_SIZE, dCon.CUBE_SIZE)),
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@ -108,8 +108,6 @@ class Tractor:
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self.screen=screen
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self.screen=screen
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self.slot=slot
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self.slot=slot
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self.osprzet = osprzet
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self.osprzet = osprzet
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self.clock=clock
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self.slot_hydrate_dict={}
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def draw_tractor(self):
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def draw_tractor(self):
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@ -156,48 +154,20 @@ class Tractor:
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self.current_tractor_image = self.tractor_images[self.direction]
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self.current_tractor_image = self.tractor_images[self.direction]
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# sprawdzenie czy następny slot jest dobry
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# sprawdzenie czy następny slot jest dobry
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self.do_move_if_valid(pole,next_slot_coordinates)
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def do_move_if_valid(self,pole, next_slot_coordinates):
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if next_slot_coordinates and pole.is_valid_move(next_slot_coordinates):
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if next_slot_coordinates and pole.is_valid_move(next_slot_coordinates):
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next_slot = pole.get_slot_from_cord(next_slot_coordinates)
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next_slot = pole.get_slot_from_cord(next_slot_coordinates)
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self.slot.redraw_image()
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self.slot.redraw_image()
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self.slot = next_slot
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self.slot = next_slot
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self.draw_tractor()
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self.draw_tractor()
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return True
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else:
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return False
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def random_move(self, pole):
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def random_move(self, pole):
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self.clock.tick(2)
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# losowanie skrętu
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# losowanie skrętu
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turn_direction = random.choice([self.turn_left, self.turn_right])
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turn_direction = random.choice([self.turn_left, self.turn_right])
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turn_direction()
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turn_direction()
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self.clock.tick(5)
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time.sleep(0.5)
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# wykonanie ruchu do przodu z uwzględnieniem aktualnej orientacji
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# wykonanie ruchu do przodu z uwzględnieniem aktualnej orientacji
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self.move_forward(pole)
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self.move_forward(pole)
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def reset_pos(self,pole):
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self.do_move_if_valid(pole,(0,0))
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def initial_move(self,pole):
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for y in range (0,12):
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if(y%2==0):
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for x in range(0,20):
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self.snake_move(pole,x,y)
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else:
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for x in range(20,0,-1):
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self.snake_move(pole,x,y)
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def snake_move(self,pole,x,y):
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next_slot_coordinates=(x,y)
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if(self.do_move_if_valid(pole,next_slot_coordinates)):
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self.slot_hydrate_dict[(x,y)]= pole.get_slot_from_cord((x,y)).get_hydrate_stats() #Budowanie slownika slotow z poziomem nawodnienia dla traktorka
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self.clock.tick(10)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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quit()
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#to tak zrobiłam już na później, może się przyda
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#to tak zrobiłam już na później, może się przyda
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def change_osprzet(self, new_osprzet):
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def change_osprzet(self, new_osprzet):
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19
Ui.py
19
Ui.py
@ -7,25 +7,10 @@ class Ui:
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def __init__(self,screen):
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def __init__(self,screen):
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self.screen=screen
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self.screen=screen
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self.font='freesansbold.ttf' #Feel free to change it :D
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self.font='freesansbold.ttf' #Feel free to change it :D
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self.font_size=int(16)
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self.font_size=int(32)
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def render_text(self,string_to_print):
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def render_text(self,string_to_print):
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font=pygame.font.Font(self.font,self.font_size)
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font=pygame.font.Font(self.font,self.font_size)
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text=font.render(string_to_print,True,Colors.BLACK,Colors.WHITE)
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text=font.render(string_to_print,True,Colors.BLACK,Colors.WHITE)
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textRect=text.get_rect()
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textRect=text.get_rect()
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textRect.center=(dCon.getGameWidth() // 2,dCon.getScreenHeihgt() // 2)
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textRect.center=(dCon.getScreenWidth() // 2,dCon.getScreenHeihgt() // 2)
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self.screen.blit(text,textRect)
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self.screen.blit(text,textRect)
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def render_text_to_console(self,string_to_print):
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font=pygame.font.Font(self.font,self.font_size)
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self.break_string_to_console(string_to_print)
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line=10
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for string in self.to_print:
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text=font.render(string,True,Colors.BLACK,Colors.WHITE)
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textRect=text.get_rect()
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textRect.center=(dCon.getGameWidth()+350/2,line)
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textRect.scale_by(x=350,y=100)
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self.screen.blit(text,textRect)
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line=line+18
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def break_string_to_console(self,string_to_print):
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self.to_print=string_to_print.split(" ")
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@ -10,25 +10,8 @@ def isValidMove(x, y):
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return False
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return False
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return True
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return True
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def getScreenWidth():
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def getGameWidth():
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return NUM_X * CUBE_SIZE
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return NUM_X * CUBE_SIZE
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def getScreenHeihgt():
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def getScreenHeihgt():
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return NUM_Y * CUBE_SIZE
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return NUM_Y * CUBE_SIZE
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def getScreenWidth(show_console):
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screen_width=getGameWidth()
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if(show_console):
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screen_width=screen_width+350
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return screen_width
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def getConsoleWidth():
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return 350
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def getConsoleWidthCenter():
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return getScreenWidth()+getConsoleWidth()/2
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