Merge old branches to refactor due to merge it with master #22
2
App.py
2
App.py
@ -115,7 +115,7 @@ def init_demo(): #Demo purpose
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if(TreeFlag):
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traktor.move_forward(pole)
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traktor.tree_move()
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traktor.tree_move(pole)
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start_flag=False
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# demo_move()
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old_info=get_info(old_info)
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@ -19,7 +19,7 @@ class Drzewo:
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skltree.plot_tree(self.tree,filled=True,feature_names=atributes)
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plt.title("Drzewo decyzyjne wytrenowane na przygotowanych danych")
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plt.savefig('tree.png')
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plt.show()
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# plt.show()
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def makeDecision(self,values):
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action=self.tree.predict([values]) #0- nie podlewac, 1-podlewac
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if(action==[0]):
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8
Slot.py
8
Slot.py
@ -22,8 +22,12 @@ class Slot:
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pygame.draw.rect(self.screen,Colors.BLACK,self.field,BORDER_THICKNESS) #Draw border
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pygame.display.update()
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def redraw_image(self):
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self.mark_visited()
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def redraw_image(self, destroy = True):
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if destroy:
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self.mark_visited()
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else:
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self.screen.blit(self.plant_image, (self.x_axis * dCon.CUBE_SIZE, self.y_axis * dCon.CUBE_SIZE))
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pygame.draw.rect(self.screen, Colors.BLACK, self.field, BORDER_THICKNESS)
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def mark_visited(self):
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plant,self.plant_image=self.image_loader.return_plant('road')
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40
Tractor.py
40
Tractor.py
@ -63,14 +63,16 @@ class Tractor:
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self.current_tractor_image = self.tractor_images[self.direction]
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self.draw_tractor()
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def tree_move(self):
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def tree_move(self, pole):
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drzewo.treeLearn()
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print("test")
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drzewo.plotTree()
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slot_attributes=self.slot.return_stan_for_tree()
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climate_attributes=condition.return_condition()
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attributes=[]
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attributes=attributes+slot_attributes+[self.waterLevel]+climate_attributes
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print("Decyzja czy podlac:",drzewo.makeDecision(attributes),"Atrybuty tego stanu to:",attributes)
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self.snake_move_irrigation(pole, drzewo)
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#TODO SNAKE MOVE AND USING drzewo.makeDecision(attributes)for each slot. Also we need to cycle climate for each slot change
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#condition.cycle()
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#condition.getCondition()
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@ -86,7 +88,7 @@ class Tractor:
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self.current_tractor_image = self.tractor_images[self.direction]
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self.draw_tractor()
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def move_forward(self, pole):
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def move_forward(self, pole, destroy = True):
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next_slot_coordinates = None
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if self.direction == Tractor.DIRECTION_EAST:
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next_slot_coordinates = (self.slot.x_axis + 1, self.slot.y_axis)
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@ -102,12 +104,13 @@ class Tractor:
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self.current_tractor_image = self.tractor_images[self.direction]
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# sprawdzenie czy następny slot jest dobry
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self.do_move_if_valid(pole,next_slot_coordinates)
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self.do_move_if_valid(pole,next_slot_coordinates, destroy)
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self.clock.tick(10)
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def do_move_if_valid(self,pole, next_slot_coordinates):
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def do_move_if_valid(self,pole, next_slot_coordinates, destroy = True):
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if next_slot_coordinates and pole.is_valid_move(next_slot_coordinates):
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next_slot = pole.get_slot_from_cord(next_slot_coordinates)
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self.slot.redraw_image()
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self.slot.redraw_image(destroy)
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self.slot = next_slot
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self.draw_tractor()
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return True
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@ -153,6 +156,33 @@ class Tractor:
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self.snake_move(pole,x,y)
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def snake_move_irrigation(self, pole, drzewo):
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initPos = (self.slot.x_axis, self.slot.y_axis)
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counter = 0
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for i in range(initPos[1], dCon.NUM_Y):
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for j in range(initPos[0], dCon.NUM_X):
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slot_attributes=self.slot.return_stan_for_tree()
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climate_attributes=condition.return_condition()
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attributes=[]
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attributes=attributes+slot_attributes+[self.waterLevel]+climate_attributes
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decision = drzewo.makeDecision(attributes)
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print("Slot:", str("({:02d}, {:02d})").format(self.slot.x_axis, self.slot.y_axis),"Decyzja czy podlac:",decision,"Atrybuty slotu:",attributes)
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if decision == "Podlewac":
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self.slot.irrigatePlant()
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counter += 1
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condition.cycle()
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#condition.getCondition()
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self.move_forward(pole, False)
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if i % 2 == 0 and i != dCon.NUM_Y - 1:
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self.turn_right()
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self.move_forward(pole, False)
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self.turn_right()
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elif i != dCon.NUM_Y - 1:
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self.turn_left()
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self.move_forward(pole, False)
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self.turn_left()
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print("podlanych slotów: ", str(counter))
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def snake_move(self,pole,x,y):
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next_slot_coordinates=(x,y)
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if(self.do_move_if_valid(pole,next_slot_coordinates)):
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