Merge old branches to refactor due to merge it with master #22
5
App.py
5
App.py
@ -10,7 +10,7 @@ import Ui
|
||||
import BFS
|
||||
import AStar
|
||||
import random
|
||||
|
||||
import Condition
|
||||
|
||||
bfs1_flag=False
|
||||
bfs2_flag=False #Change this lines to show different bfs implementation
|
||||
@ -35,6 +35,7 @@ ui=Ui.Ui(screen)
|
||||
#Tractor creation
|
||||
traktor_slot = pole.get_slot_from_cord((0, 0))
|
||||
traktor = Tractor.Tractor(traktor_slot, screen, Osprzet.opryskiwacz,clock,bfs2_flag)
|
||||
condition=Condition.Condition()
|
||||
|
||||
|
||||
def init_demo(): #Demo purpose
|
||||
@ -117,6 +118,8 @@ def init_demo(): #Demo purpose
|
||||
|
||||
start_flag=False
|
||||
# demo_move()
|
||||
condition.cycle()
|
||||
condition.getCondition()
|
||||
old_info=get_info(old_info)
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
|
40
Climate.py
Normal file
40
Climate.py
Normal file
@ -0,0 +1,40 @@
|
||||
seasons={
|
||||
0:"winter",
|
||||
1:"spring",
|
||||
2:"summer",
|
||||
3:"fall"}
|
||||
|
||||
time={
|
||||
0:"morning",
|
||||
1:"noon",
|
||||
2:"afternoon",
|
||||
3:"night"}
|
||||
|
||||
weather={
|
||||
0:"perfect",
|
||||
1:"hot",
|
||||
2:"cold",
|
||||
3:"freezing",
|
||||
4:"rainy",
|
||||
5:"snowy",
|
||||
6:"storm"}
|
||||
|
||||
def getNextSeason(season):
|
||||
if(season=="winter"):
|
||||
return seasons[1]
|
||||
if(season=="spring"):
|
||||
return seasons[2]
|
||||
if(season=="summer"):
|
||||
return seasons[3]
|
||||
if(season=="fall"):
|
||||
return seasons[0]
|
||||
|
||||
def getNextTime(currentTime):
|
||||
if(currentTime=="morning"):
|
||||
return time[1]
|
||||
if(currentTime=="noon"):
|
||||
return time[2]
|
||||
if(currentTime=="afternoon"):
|
||||
return time[3]
|
||||
if(currentTime=="night"):
|
||||
return time[0]
|
38
Condition.py
Normal file
38
Condition.py
Normal file
@ -0,0 +1,38 @@
|
||||
import random
|
||||
import Climate
|
||||
|
||||
class Condition:
|
||||
def __init__(self):
|
||||
self.season=self.setRandomSeason()
|
||||
self.currentTime=self.setRandomTime()
|
||||
self.weather=self.setRandomWeather()
|
||||
self.clock=0
|
||||
|
||||
def setRandomSeason(self):
|
||||
return Climate.seasons[self.randomizer(3)]
|
||||
|
||||
def setRandomTime(self):
|
||||
return Climate.time[self.randomizer(3)]
|
||||
|
||||
def setRandomWeather(self):
|
||||
return Climate.weather[self.randomizer(6)]
|
||||
|
||||
|
||||
def randomizer(self,maxIndex):
|
||||
return random.randint(0,maxIndex)
|
||||
|
||||
def cycle(self):
|
||||
if(self.clock==12):
|
||||
self.currentTime=Climate.time[0]
|
||||
self.weather=self.setRandomWeather()
|
||||
self.season=Climate.getNextSeason(self.season)
|
||||
self.clock=0
|
||||
return
|
||||
else:
|
||||
self.currentTime=Climate.getNextTime(self.currentTime)
|
||||
self.weather=self.setRandomWeather()
|
||||
self.clock=self.clock+1
|
||||
|
||||
def getCondition(self):
|
||||
print(f"Aktualny czas: {self.currentTime},pogoda: {self.weather}, pora roku: {self.season}")
|
||||
|
Loading…
Reference in New Issue
Block a user