refactor #26
4
App.py
4
App.py
@ -124,13 +124,15 @@ def init_demo(): #Demo purpose
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if (newModel):
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if (newModel):
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print_to_console("uczenie sieci neuronowej")
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print_to_console("uczenie sieci neuronowej")
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model = neuralnetwork.trainNewModel()
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model = neuralnetwork.trainNewModel()
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neuralnetwork.saveModel(model)
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neuralnetwork.saveModel(model, 'model2.pth')
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print_to_console("sieć nuronowa nauczona")
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print('model został wygenerowany')
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print('model został wygenerowany')
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else:
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else:
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model = neuralnetwork.loadModel('model.pth')
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model = neuralnetwork.loadModel('model.pth')
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print_to_console("model został załądowny")
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print_to_console("model został załądowny")
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testset = neuralnetwork.getDataset(False)
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testset = neuralnetwork.getDataset(False)
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print(neuralnetwork.accuracy(model, testset))
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print(neuralnetwork.accuracy(model, testset))
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traktor.snake_move_predict_plant(pole, model)
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start_flag=False
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start_flag=False
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# demo_move()
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# demo_move()
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old_info=get_info(old_info)
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old_info=get_info(old_info)
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4
Image.py
4
Image.py
@ -64,4 +64,6 @@ def getRandomImageFromDataBase():
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random_image = random.choice(files)
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random_image = random.choice(files)
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imgPath = os.path.join(folderPath, random_image)
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imgPath = os.path.join(folderPath, random_image)
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return pygame.image.load(imgPath), label, imgPath
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image = pygame.image.load(imgPath)
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image=pygame.transform.scale(image,(dCon.CUBE_SIZE,dCon.CUBE_SIZE))
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return image, label, imgPath
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1
Slot.py
1
Slot.py
@ -46,6 +46,7 @@ class Slot:
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self.plant=Roslina.Roslina(plant_name)
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self.plant=Roslina.Roslina(plant_name)
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else:
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else:
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self.plant_image, self.label, self.imagePath = self.random_plant_dataset()
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self.plant_image, self.label, self.imagePath = self.random_plant_dataset()
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# print(self.plant_image)
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self.plant=Roslina.Roslina(self.label)
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self.plant=Roslina.Roslina(self.label)
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self.set_image()
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self.set_image()
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18
Tractor.py
18
Tractor.py
@ -9,6 +9,7 @@ import Osprzet
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import Node
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import Node
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import Condition
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import Condition
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import Drzewo
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import Drzewo
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import neuralnetwork as nn
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condition=Condition.Condition()
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condition=Condition.Condition()
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drzewo=Drzewo.Drzewo()
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drzewo=Drzewo.Drzewo()
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@ -191,6 +192,23 @@ class Tractor:
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self.turn_left()
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self.turn_left()
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print("podlanych slotów: ", str(counter))
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print("podlanych slotów: ", str(counter))
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def snake_move_predict_plant(self, pole, model):
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initPos = (self.slot.x_axis, self.slot.y_axis)
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for i in range(initPos[1], dCon.NUM_Y):
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for j in range(initPos[0], dCon.NUM_X):
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if self.slot.imagePath != None:
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predictedLabel = nn.predictLabel(self.slot.imagePath, model)
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print(str("Coords: ({:02d}, {:02d})").format(self.slot.x_axis, self.slot.y_axis), "real: ", self.slot.label, "predicted: ", predictedLabel, "correct" if (self.slot.label == predictedLabel) else "incorrect")
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self.move_forward(pole, False)
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if i % 2 == 0 and i != dCon.NUM_Y - 1:
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self.turn_right()
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self.move_forward(pole, False)
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self.turn_right()
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elif i != dCon.NUM_Y - 1:
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self.turn_left()
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self.move_forward(pole, False)
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self.turn_left()
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def snake_move(self,pole,x,y):
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def snake_move(self,pole,x,y):
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next_slot_coordinates=(x,y)
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next_slot_coordinates=(x,y)
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if(self.do_move_if_valid(pole,next_slot_coordinates)):
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if(self.do_move_if_valid(pole,next_slot_coordinates)):
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@ -66,8 +66,8 @@ def getModel():
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).to(device)
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).to(device)
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return model
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return model
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def saveModel(model):
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def saveModel(model, path):
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torch.save(model.state_dict(), 'model.pth')
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torch.save(model.state_dict(), path)
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def loadModel(path):
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def loadModel(path):
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model = getModel()
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model = getModel()
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@ -91,12 +91,6 @@ def predictLabel(imagePath, model):
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predicted_class = torch.argmax(output).item()
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predicted_class = torch.argmax(output).item()
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return labels[predicted_class]
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return labels[predicted_class]
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def predictLabel(image, model):
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image = preprocess_image(image)
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with torch.no_grad():
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model.eval() # Ustawienie modelu w tryb ewaluacji
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output = model(image)
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# Znalezienie indeksu klasy o największej wartości prawdopodobieństwa
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# Znalezienie indeksu klasy o największej wartości prawdopodobieństwa
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predicted_class = torch.argmax(output).item()
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predicted_class = torch.argmax(output).item()
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return labels[predicted_class]
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return labels[predicted_class]
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Block a user