diff --git a/main.py b/main.py index b7efa41..2f0b258 100644 --- a/main.py +++ b/main.py @@ -33,8 +33,8 @@ SLOT_DICT={} #Slot are stored in dictionary with key being a Tuple of x and y co def draw_grid(): for x in range(0, 8): pygame.draw.line(screen, BLACK, (x*CUBE_SIZE, 0), (x*CUBE_SIZE, HEIGHT)) #We got 8 lines in Y axis so to draw them we use x from range <0,7) to make slot manage easier - for y in range(0, 5): - pygame.draw.line(screen, BLACK, (0, y*CUBE_SIZE), (WIDTH, y*CUBE_SIZE)) #We got 4 lines in X axis so to draw them we use y from range <0,5) to make slot manage easier + for y in range(0, 4): + pygame.draw.line(screen, BLACK, (0, y*CUBE_SIZE), (WIDTH, y*CUBE_SIZE)) #We got 4 lines in X axis so to draw them we use y from range <0,4) to make slot manage easier # Draw tractor tractor_image = pygame.image.load('images/traktor.png') @@ -48,15 +48,15 @@ def draw_tractor(): #TODO? I think we should move draw_tractor to tractor class pygame.display.update() #Draw grid and tractor (new one) def draw_grid(): - for x in range(0,8): - for y in range(0,5): - new_slot=Slot.Slot(x,y,BROWN,screen) - SLOT_DICT[(x,y)]=new_slot + for x in range(0,WIDTH//CUBE_SIZE): #We got 8 cubes in X axis so we use for from 0 to 7 do draw them all + for y in range(0,HEIGHT//CUBE_SIZE): #We got 4 cubes in Y axis so we use for from 0 to 3 to draw them all + new_slot=Slot.Slot(x,y,BROWN,screen) #Creation of empty slot + SLOT_DICT[(x,y)]=new_slot #Adding slots to dict for entity in SLOT_DICT: - SLOT_DICT[entity].draw() + SLOT_DICT[entity].draw() #For each slot in dictionary draw it on the screen draw_tractor() -def change_color_of_slot(coordinates,color): +def change_color_of_slot(coordinates,color): #Coordinates must be tuple (x,y) x from range 0,7 and y in range 0,3 (left top slot has cord (0,0) ), color has to be from defined or custom in RGB value (R,G,B) SLOT_DICT[coordinates].color_change(color) def random_color(): @@ -67,6 +67,7 @@ def random_color(): 3:WHITE} return switcher[x] +#Demo purpose, can be reused for photos of crops in the future(?) def randomize_colors(): font=pygame.font.Font('freesansbold.ttf',32) text=font.render('Randomizing crops',True,BLACK,WHITE) @@ -79,10 +80,12 @@ def randomize_colors(): SLOT_DICT[coordinates].color_change(random_color()) draw_tractor() -def init_demo(): +def init_demo(): #Demo purpose draw_grid() time.sleep(2) randomize_colors() + +#Main program init_demo() while True: for event in pygame.event.get():