cleaning #7
49
App.py
Normal file
49
App.py
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import pygame
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import Colors
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import Tractor
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import Pole
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import time
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import displayControler as dCon
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import Image
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pygame.init()
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screen = pygame.display.set_mode((dCon.getScreenWidth(), dCon.getScreenHeihgt()))
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#Tractor creation
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traktor=Tractor.Tractor(0,0,screen)
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image_loader=Image.Image()
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image_loader.load_images()
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pole=Pole.Pole(screen,image_loader)
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def init_demo(): #Demo purpose
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pole.draw_grid()
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traktor.draw_tractor()
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time.sleep(2)
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pole.randomize_colors()
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traktor.draw_tractor()
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while True:
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time.sleep(0.5)
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demo_move()
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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quit()
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def init(demo):
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screen.fill(Colors.WHITE)
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pygame.display.update()
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if(demo==True):
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init_demo()
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#TODO: Implement
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def demo_move():
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pole.get_slot_from_cord((traktor.x_axis,traktor.y_axis)).redraw_image()
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traktor.random_move()
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14
Colors.py
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14
Colors.py
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import random
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BLACK = (0, 0, 0)
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BROWN = (139, 69, 19)
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WHITE = (255, 255, 255)
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RED=(255,0,0)
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GREEN=(0,255,0)
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def random_color():
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x=random.randint(0,3)
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switcher={0:BROWN,
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1:GREEN,
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2:RED,
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3:WHITE}
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return switcher[x]
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29
Image.py
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29
Image.py
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import pygame
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import displayControler as dCon
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import random
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class Image:
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def __init__(self):
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self.plants_image_dict={}
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self.tractor_image=None
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def load_images(self):
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files_plants={0:"borowka",
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1:"kukurydza",
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2:"pszenica",
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3:"slonecznik",
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4:"winogrono",
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5:"ziemniak"}
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for index in files_plants:
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plant_image=pygame.image.load("images/plants/"+files_plants[index]+".jpg")
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plant_image=pygame.transform.scale(plant_image,(dCon.CUBE_SIZE,dCon.CUBE_SIZE))
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self.plants_image_dict[files_plants[index]]=plant_image
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tractor_image=pygame.image.load("images/traktor.png")
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tractor_image=pygame.transform.scale(tractor_image,(dCon.CUBE_SIZE,dCon.CUBE_SIZE))
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def return_random_plant(self):
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x=random.randint(0,5)
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keys=list(self.plants_image_dict.keys())
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plant=keys[x]
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return self.plants_image_dict[plant]
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def return_plant(self,plant_name):
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return self.plants_image_dict[plant_name]
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45
Pole.py
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45
Pole.py
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import displayControler as dCon
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import Slot
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import Colors
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import pygame
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import time
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import Ui
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class Pole:
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def __init__(self,screen,image_loader):
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self.screen=screen
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self.slot_dict={} #Slot are stored in dictionary with key being a Tuple of x and y coordinates so top left slot key is (0,0) and value is slot object
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self.ui=Ui.Ui(screen)
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self.image_loader=image_loader
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def get_slot_from_cord(self,coordinates):
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(x_axis,y_axis)=coordinates
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return self.slot_dict[(x_axis,y_axis)]
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def set_slot(self,coodrinates,slot): #set slot in these coordinates
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(x_axis,y_axis)=coodrinates
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self.slot_dict[(x_axis,y_axis)]=slot
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def get_slot_dict(self): #returns whole slot_dict
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return self.slot_dict
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#Draw grid and tractor (new one)
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def draw_grid(self):
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for x in range(0,dCon.NUM_X): #Draw all cubes in X axis
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for y in range(0,dCon.NUM_Y): #Draw all cubes in Y axis
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new_slot=Slot.Slot(x,y,Colors.BROWN,self.screen,self.image_loader) #Creation of empty slot
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self.set_slot((x,y),new_slot) #Adding slots to dict
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slot_dict=self.get_slot_dict()
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for coordinates in slot_dict:
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slot_dict[coordinates].draw()
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def randomize_colors(self):
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pygame.display.update()
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time.sleep(3)
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self.ui.render_text("Randomizing Crops")
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for coordinates in self.slot_dict:
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self.slot_dict[coordinates].set_random_plant()
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def change_color_of_slot(self,coordinates,color): #Coordinates must be tuple (x,y) (left top slot has cord (0,0) ), color has to be from defined in Colors.py or custom in RGB value (R,G,B)
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self.get_slot_from_cord(coordinates).color_change(color)
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33
Slot.py
33
Slot.py
@ -1,20 +1,39 @@
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import pygame
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import pygame
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import displayControler as dCon
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import displayControler as dCon
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import Colors
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import random
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import Image
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BLACK=(0,0,0)
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BORDER_COLOR=BLACK
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BORDER_THICKNESS=1 #Has to be INT value
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BORDER_THICKNESS=1 #Has to be INT value
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class Slot:
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class Slot:
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def __init__(self,x_axis,y_axis,color,screen): #TODO crop and related to it things handling. for now as a place holder crop=>color
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def __init__(self,x_axis,y_axis,color,screen,image_loader):
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self.x_axis=x_axis
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self.x_axis=x_axis
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self.y_axis=y_axis
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self.y_axis=y_axis
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self.color=color
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self.plant=color #TODO CHANGE IT BY HOOKING PLANT CLASS
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self.screen=screen
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self.screen=screen
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self.field=pygame.Rect(self.x_axis*dCon.CUBE_SIZE,self.y_axis*dCon.CUBE_SIZE,dCon.CUBE_SIZE,dCon.CUBE_SIZE)
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self.field=pygame.Rect(self.x_axis*dCon.CUBE_SIZE,self.y_axis*dCon.CUBE_SIZE,dCon.CUBE_SIZE,dCon.CUBE_SIZE)
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self.image_loader=image_loader
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def draw(self):
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def draw(self):
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pygame.draw.rect(self.screen,self.color,self.field,0) #Draw field
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pygame.draw.rect(self.screen,Colors.BROWN,self.field,0) #Draw field
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pygame.draw.rect(self.screen,BLACK,self.field,BORDER_THICKNESS) #Draw border
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pygame.draw.rect(self.screen,Colors.BLACK,self.field,BORDER_THICKNESS) #Draw border
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pygame.display.update()
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pygame.display.update()
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def redraw_image(self):
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self.set_image()
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def color_change(self,color):
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def color_change(self,color):
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self.color=color
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self.plant=color
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self.draw()
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self.draw()
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def set_random_plant(self):
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self.plant=self.random_plant()
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self.set_image()
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def set_image(self):
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self.screen.blit(self.plant,(self.x_axis*dCon.CUBE_SIZE,self.y_axis*dCon.CUBE_SIZE))
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pygame.draw.rect(self.screen,Colors.BLACK,self.field,BORDER_THICKNESS)
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def random_plant(self): #Probably will not be used later only for demo purpouse
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return self.image_loader.return_random_plant()
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16
Ui.py
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16
Ui.py
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import pygame
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import displayControler as dCon
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import Colors
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class Ui:
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def __init__(self,screen):
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self.screen=screen
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self.font='freesansbold.ttf' #Feel free to change it :D
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self.font_size=int(32)
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def render_text(self,string_to_print):
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font=pygame.font.Font(self.font,self.font_size)
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text=font.render(string_to_print,True,Colors.BLACK,Colors.WHITE)
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textRect=text.get_rect()
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textRect.center=(dCon.getScreenWidth() // 2,dCon.getScreenHeihgt() // 2)
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self.screen.blit(text,textRect)
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BIN
images/plants/borowka.jpg
Normal file
BIN
images/plants/borowka.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 190 KiB |
BIN
images/plants/kukurydza.jpg
Normal file
BIN
images/plants/kukurydza.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.4 MiB |
BIN
images/plants/pszenica.jpg
Normal file
BIN
images/plants/pszenica.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 711 KiB |
BIN
images/plants/slonecznik.jpg
Normal file
BIN
images/plants/slonecznik.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 672 KiB |
BIN
images/plants/winogrono.jpg
Normal file
BIN
images/plants/winogrono.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 161 KiB |
BIN
images/plants/ziemniak.jpg
Normal file
BIN
images/plants/ziemniak.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.8 MiB |
94
main.py
94
main.py
@ -1,93 +1,3 @@
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import pygame
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import App
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import Slot
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import Tractor
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import random
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import time
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import displayControler as dCon
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pygame.init()
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BLACK = (0, 0, 0)
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BROWN = (139, 69, 19)
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WHITE = (255, 255, 255)
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RED=(255,0,0)
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GREEN=(0,255,0)
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screen = pygame.display.set_mode((dCon.getScreenWidth(), dCon.getScreenHeihgt()))
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screen.fill(WHITE)
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pygame.display.update()
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#Tractor creation
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traktor=Tractor.Tractor(0,0,screen)
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SLOT_DICT={} #Slot are stored in dictionary with key being a Tuple of x and y coordinates so top left slot key is (0,0) and value is slot object
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"""#Draw grid and tractor (old one)
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def draw_grid():
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for x in range(0, 8):
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pygame.draw.line(screen, BLACK, (x*CUBE_SIZE, 0), (x*CUBE_SIZE, HEIGHT)) #We got 8 lines in Y axis so to draw them we use x from range <0,7) to make slot manage easier
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for y in range(0, 4):
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pygame.draw.line(screen, BLACK, (0, y*CUBE_SIZE), (WIDTH, y*CUBE_SIZE)) #We got 4 lines in X axis so to draw them we use y from range <0,4) to make slot manage easier
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# Draw tractor
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tractor_image = pygame.image.load('images/traktor.png')
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tractor_image = pygame.transform.scale(tractor_image, (CUBE_SIZE, CUBE_SIZE))
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screen.blit(tractor_image, (CUBE_SIZE - 128, CUBE_SIZE - 128))"""
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#Draw grid and tractor (new one)
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def draw_grid():
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for x in range(0,dCon.NUM_X): #We got 8 cubes in X axis so we use for from 0 to 7 do draw them all
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for y in range(0,dCon.NUM_Y): #We got 4 cubes in Y axis so we use for from 0 to 3 to draw them all
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new_slot=Slot.Slot(x,y,BROWN,screen) #Creation of empty slot
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SLOT_DICT[(x,y)]=new_slot #Adding slots to dict
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for entity in SLOT_DICT:
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SLOT_DICT[entity].draw()
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traktor.draw_tractor()
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def change_color_of_slot(coordinates,color): #Coordinates must be tuple (x,y) x from range 0,7 and y in range 0,3 (left top slot has cord (0,0) ), color has to be from defined or custom in RGB value (R,G,B)
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SLOT_DICT[coordinates].color_change(color)
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def random_color():
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x=random.randint(0,3)
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switcher={0:BROWN,
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1:GREEN,
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2:RED,
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3:WHITE}
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return switcher[x]
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#Demo purpose, can be reused for photos of crops in the future(?)
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def randomize_colors():
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font=pygame.font.Font('freesansbold.ttf',32)
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text=font.render('Randomizing crops',True,BLACK,WHITE)
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textRect=text.get_rect()
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textRect.center=(dCon.getScreenWidth() // 2,dCon.getScreenHeihgt() // 2)
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screen.blit(text,textRect)
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pygame.display.update()
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time.sleep(3)
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for coordinates in SLOT_DICT:
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SLOT_DICT[coordinates].color_change(random_color())
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traktor.draw_tractor()
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def init_demo(): #Demo purpose
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draw_grid()
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time.sleep(2)
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randomize_colors()
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def demo_move():
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SLOT_DICT[(traktor.x_axis,traktor.y_axis)].draw()
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traktor.random_move()
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init_demo()
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while True:
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time.sleep(1)
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demo_move()
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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quit()
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App.init(demo=True)#DEMO=TRUE WILL INIT DEMO MODE WITH RANDOM COLOR GEN
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Loading…
Reference in New Issue
Block a user