import pygame import Colors import Tractor import Pole import time import displayControler as dCon import Image import Osprzet import Ui pygame.init() show_console=True screen = pygame.display.set_mode((dCon.getScreenWidth(show_console), dCon.getScreenHeihgt())) FPS=5 clock=pygame.time.Clock() image_loader=Image.Image() image_loader.load_images() pole=Pole.Pole(screen,image_loader) pole.draw_grid() #musi byc tutaj wywołane ponieważ inicjalizuje sloty do slownika ui=Ui.Ui(screen) #Tractor creation traktor_slot = pole.get_slot_from_cord((0, 0)) traktor = Tractor.Tractor(traktor_slot, screen, Osprzet.opryskiwacz,clock) def init_demo(): #Demo purpose old_info="" traktor.draw_tractor() time.sleep(2) pole.randomize_colors() traktor.draw_tractor() start_flag=True while True: clock.tick(FPS) if(start_flag): ui.render_text_to_console(string_to_print="Przejazd inicjalizujacy- traktor sprawdza poziom nawodnienia") traktor.initial_move(pole) traktor.reset_pos(pole) bfsRoot = Tractor.BFS({"x": 0, "y": 0, "direction": "E", "hydradeIndex": traktor.slot_hydrate_dict}) bfsRoot.reverse() # ui.render_text_to_console(string_to_print="traktor porusza się ścieżką bfs") traktor.move_by_root(bfsRoot, pole, [traktor.irrigateSlot]) start_flag=False # demo_move() old_info=get_info(old_info) for event in pygame.event.get(): if event.type == pygame.QUIT: quit() def init(demo): pygame.display.update() if(demo==True): init_demo() #TODO: Implement def demo_move(): current_slot = traktor.slot if current_slot: current_slot.redraw_image() # Przerysowanie obrazu dla aktualnego slotu traktor.random_move(pole) def get_info(old_info): (x,y)=pygame.mouse.get_pos() new_info=pole.check_collision(x,y) if(old_info!=new_info): print(new_info) return new_info