import pygame import Colors import Tractor import Pole import time import displayControler as dCon import Image import Osprzet import Ui import BFS pygame.init() show_console=True screen = pygame.display.set_mode((dCon.getScreenWidth(show_console), dCon.getScreenHeihgt())) FPS=5 clock=pygame.time.Clock() image_loader=Image.Image() image_loader.load_images() pole=Pole.Pole(screen,image_loader) pole.draw_grid() #musi byc tutaj wywołane ponieważ inicjalizuje sloty do slownika ui=Ui.Ui(screen) #Tractor creation bfs1_flag=True bfs2_flag=False #Change this lines to show different bfs implementation bfs3_flag=False traktor_slot = pole.get_slot_from_cord((0, 0)) traktor = Tractor.Tractor(traktor_slot, screen, Osprzet.opryskiwacz,clock,bfs2_flag) def init_demo(): #Demo purpose old_info="" traktor.draw_tractor() time.sleep(2) pole.randomize_colors() traktor.draw_tractor() start_flag=True while True: clock.tick(FPS) if(start_flag): ui.render_text_to_console(string_to_print="Przejazd inicjalizujacy- traktor sprawdza poziom nawodnienia") traktor.initial_move(pole) traktor.reset_pos(pole) clock.tick(20) ui.clear_console() clock.tick(20) ui.render_text_to_console("Obliczanie sciezki przy uzyciu BFS") for event in pygame.event.get(): if event.type == pygame.QUIT: quit() if(bfs1_flag): bfsRoot1 = BFS.BFS1({"x": 0, "y": 0, "direction": "E", "hydradeIndex": traktor.slot_hydrate_dict}) #displayControler: NUM_X: 6, NUM_Y: 3 (klasyczne) CHANGE THIS BY HAND bfsRoot1.reverse() print_to_console("Traktor porusza sie obliczona sciezka BFS") traktor.move_by_root(bfsRoot1, pole, [traktor.irrigateSlot]) if(bfs2_flag): bfsRoot2 = [[{'x': 2, 'y': 2, 'direction': 'N', 'hydradeIndex': {(0, 0): -1, (1, 0): 1, (2, 0): 1, (3, 0): 1, (4, 0): 1, (5, 0): 1, (6, 0): 1, (7, 0): 1, (8, 0): 1, (9, 0): 1, (0, 1): 1, (1, 1): 1, (2, 1): 0, (3, 1): 1, (4, 1): 1, (5, 1): 1, (6, 1): 1, (7, 1): 1, (8, 1): 1, (9, 1): 1, (0, 2): 1, (1, 2): 1, (2, 2): 1, (3, 2): 1, (4, 2): 1, (5, 2): 1, (6, 2): 1, (7, 2): 1, (8, 2): 1, (9, 2): 1, (0, 3): 1, (1, 3): 1, (2, 3): 1, (3, 3): 1, (4, 3): 1, (5, 3): 1, (6, 3): 1, (7, 3): 1, (8, 3): 1, (9, 3): 1, (0, 4): 1, (1, 4): 1, (2, 4): 1, (3, 4): 1, (4, 4): 1, (5, 4): 1, (6, 4): 1, (7, 4): 1, (8, 4): 1, (9, 4): 1}}, 'forward'], [{'x': 2, 'y': 2, 'direction': 'E', 'hydradeIndex': {(0, 0): -1, (1, 0): 1, (2, 0): 1, (3, 0): 1, (4, 0): 1, (5, 0): 1, (6, 0): 1, (7, 0): 1, (8, 0): 1, (9, 0): 1, (0, 1): 1, (1, 1): 1, (2, 1): 0, (3, 1): 1, (4, 1): 1, (5, 1): 1, (6, 1): 1, (7, 1): 1, (8, 1): 1, (9, 1): 1, (0, 2): 1, (1, 2): 1, (2, 2): 1, (3, 2): 1, (4, 2): 1, (5, 2): 1, (6, 2): 1, (7, 2): 1, (8, 2): 1, (9, 2): 1, (0, 3): 1, (1, 3): 1, (2, 3): 1, (3, 3): 1, (4, 3): 1, (5, 3): 1, (6, 3): 1, (7, 3): 1, (8, 3): 1, (9, 3): 1, (0, 4): 1, (1, 4): 1, (2, 4): 1, (3, 4): 1, (4, 4): 1, (5, 4): 1, (6, 4): 1, (7, 4): 1, (8, 4): 1, (9, 4): 1}}, 'left'], [{'x': 1, 'y': 2, 'direction': 'E', 'hydradeIndex': {(0, 0): -1, (1, 0): 1, (2, 0): 1, (3, 0): 1, (4, 0): 1, (5, 0): 1, (6, 0): 1, (7, 0): 1, (8, 0): 1, (9, 0): 1, (0, 1): 1, (1, 1): 1, (2, 1): 0, (3, 1): 1, (4, 1): 1, (5, 1): 1, (6, 1): 1, (7, 1): 1, (8, 1): 1, (9, 1): 1, (0, 2): 1, (1, 2): 1, (2, 2): 0, (3, 2): 1, (4, 2): 1, (5, 2): 1, (6, 2): 1, (7, 2): 1, (8, 2): 1, (9, 2): 1, (0, 3): 1, (1, 3): 1, (2, 3): 1, (3, 3): 1, (4, 3): 1, (5, 3): 1, (6, 3): 1, (7, 3): 1, (8, 3): 1, (9, 3): 1, (0, 4): 1, (1, 4): 1, (2, 4): 1, (3, 4): 1, (4, 4): 1, (5, 4): 1, (6, 4): 1, (7, 4): 1, (8, 4): 1, (9, 4): 1}}, 'forward'], [{'x': 0, 'y': 2, 'direction': 'E', 'hydradeIndex': {(0, 0): -1, (1, 0): 1, (2, 0): 1, (3, 0): 1, (4, 0): 1, (5, 0): 1, (6, 0): 1, (7, 0): 1, (8, 0): 1, (9, 0): 1, (0, 1): 1, (1, 1): 1, (2, 1): 0, (3, 1): 1, (4, 1): 1, (5, 1): 1, (6, 1): 1, (7, 1): 1, (8, 1): 1, (9, 1): 1, (0, 2): 1, (1, 2): 1, (2, 2): 0, (3, 2): 1, (4, 2): 1, (5, 2): 1, (6, 2): 1, (7, 2): 1, (8, 2): 1, (9, 2): 1, (0, 3): 1, (1, 3): 1, (2, 3): 1, (3, 3): 1, (4, 3): 1, (5, 3): 1, (6, 3): 1, (7, 3): 1, (8, 3): 1, (9, 3): 1, (0, 4): 1, (1, 4): 1, (2, 4): 1, (3, 4): 1, (4, 4): 1, (5, 4): 1, (6, 4): 1, (7, 4): 1, (8, 4): 1, (9, 4): 1}}, 'forward'], [{'x': 0, 'y': 2, 'direction': 'N', 'hydradeIndex': {(0, 0): -1, (1, 0): 1, (2, 0): 1, (3, 0): 1, (4, 0): 1, (5, 0): 1, (6, 0): 1, (7, 0): 1, (8, 0): 1, (9, 0): 1, (0, 1): 1, (1, 1): 1, (2, 1): 0, (3, 1): 1, (4, 1): 1, (5, 1): 1, (6, 1): 1, (7, 1): 1, (8, 1): 1, (9, 1): 1, (0, 2): 1, (1, 2): 1, (2, 2): 0, (3, 2): 1, (4, 2): 1, (5, 2): 1, (6, 2): 1, (7, 2): 1, (8, 2): 1, (9, 2): 1, (0, 3): 1, (1, 3): 1, (2, 3): 1, (3, 3): 1, (4, 3): 1, (5, 3): 1, (6, 3): 1, (7, 3): 1, (8, 3): 1, (9, 3): 1, (0, 4): 1, (1, 4): 1, (2, 4): 1, (3, 4): 1, (4, 4): 1, (5, 4): 1, (6, 4): 1, (7, 4): 1, (8, 4): 1, (9, 4): 1}}, 'right'], [{'x': 0, 'y': 3, 'direction': 'N', 'hydradeIndex': {(0, 0): -1, (1, 0): 1, (2, 0): 1, (3, 0): 1, (4, 0): 1, (5, 0): 1, (6, 0): 1, (7, 0): 1, (8, 0): 1, (9, 0): 1, (0, 1): 1, (1, 1): 1, (2, 1): 0, (3, 1): 1, (4, 1): 1, (5, 1): 1, (6, 1): 1, (7, 1): 1, (8, 1): 1, (9, 1): 1, (0, 2): 0, (1, 2): 1, (2, 2): 0, (3, 2): 1, (4, 2): 1, (5, 2): 1, (6, 2): 1, (7, 2): 1, (8, 2): 1, (9, 2): 1, (0, 3): 1, (1, 3): 1, (2, 3): 1, (3, 3): 1, (4, 3): 1, (5, 3): 1, (6, 3): 1, (7, 3): 1, (8, 3): 1, (9, 3): 1, (0, 4): 1, (1, 4): 1, (2, 4): 1, (3, 4): 1, (4, 4): 1, (5, 4): 1, (6, 4): 1, (7, 4): 1, (8, 4): 1, (9, 4): 1}}, 'forward'], [{'x': 0, 'y': 3, 'direction': 'W', 'hydradeIndex': {(0, 0): -1, (1, 0): 1, (2, 0): 1, (3, 0): 1, (4, 0): 1, (5, 0): 1, (6, 0): 1, (7, 0): 1, (8, 0): 1, (9, 0): 1, (0, 1): 1, (1, 1): 1, (2, 1): 0, (3, 1): 1, (4, 1): 1, (5, 1): 1, (6, 1): 1, (7, 1): 1, (8, 1): 1, (9, 1): 1, (0, 2): 0, (1, 2): 1, (2, 2): 0, (3, 2): 1, (4, 2): 1, (5, 2): 1, (6, 2): 1, (7, 2): 1, (8, 2): 1, (9, 2): 1, (0, 3): 1, (1, 3): 1, (2, 3): 1, (3, 3): 1, (4, 3): 1, (5, 3): 1, (6, 3): 1, (7, 3): 1, (8, 3): 1, (9, 3): 1, (0, 4): 1, (1, 4): 1, (2, 4): 1, (3, 4): 1, (4, 4): 1, (5, 4): 1, (6, 4): 1, (7, 4): 1, (8, 4): 1, (9, 4): 1}}, 'right'], [{'x': 1, 'y': 3, 'direction': 'W', 'hydradeIndex': {(0, 0): -1, (1, 0): 1, (2, 0): 1, (3, 0): 1, (4, 0): 1, (5, 0): 1, (6, 0): 1, (7, 0): 1, (8, 0): 1, (9, 0): 1, (0, 1): 1, (1, 1): 1, (2, 1): 0, (3, 1): 1, (4, 1): 1, (5, 1): 1, (6, 1): 1, (7, 1): 1, (8, 1): 1, (9, 1): 1, (0, 2): 0, (1, 2): 1, (2, 2): 0, (3, 2): 1, (4, 2): 1, (5, 2): 1, (6, 2): 1, (7, 2): 1, (8, 2): 1, (9, 2): 1, (0, 3): 1, (1, 3): 1, (2, 3): 1, (3, 3): 1, (4, 3): 1, (5, 3): 1, (6, 3): 1, (7, 3): 1, (8, 3): 1, (9, 3): 1, (0, 4): 1, (1, 4): 1, (2, 4): 1, (3, 4): 1, (4, 4): 1, (5, 4): 1, (6, 4): 1, (7, 4): 1, (8, 4): 1, (9, 4): 1}}, 'forward'], [{'x': 2, 'y': 3, 'direction': 'W', 'hydradeIndex': {(0, 0): -1, (1, 0): 1, (2, 0): 1, (3, 0): 1, (4, 0): 1, (5, 0): 1, (6, 0): 1, (7, 0): 1, (8, 0): 1, (9, 0): 1, (0, 1): 1, (1, 1): 1, (2, 1): 0, (3, 1): 1, (4, 1): 1, (5, 1): 1, (6, 1): 1, (7, 1): 1, (8, 1): 1, (9, 1): 1, (0, 2): 0, (1, 2): 1, (2, 2): 0, (3, 2): 1, (4, 2): 1, (5, 2): 1, (6, 2): 1, (7, 2): 1, (8, 2): 1, (9, 2): 1, (0, 3): 1, (1, 3): 0, (2, 3): 1, 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0): 1, (4, 0): 1, (5, 0): 1, (6, 0): 1, (7, 0): 1, (8, 0): 1, (9, 0): 1, (0, 1): 1, (1, 1): 1, (2, 1): 0, (3, 1): 1, (4, 1): 0, (5, 1): 1, (6, 1): 1, (7, 1): 1, (8, 1): 1, (9, 1): 1, (0, 2): 0, (1, 2): 1, (2, 2): 0, (3, 2): 1, (4, 2): 0, (5, 2): 1, (6, 2): 1, (7, 2): 1, (8, 2): 1, (9, 2): 1, (0, 3): 1, (1, 3): 0, (2, 3): 0, (3, 3): 0, (4, 3): 0, (5, 3): 1, (6, 3): 1, (7, 3): 1, (8, 3): 1, (9, 3): 1, (0, 4): 1, (1, 4): 1, (2, 4): 1, (3, 4): 1, (4, 4): 1, (5, 4): 1, (6, 4): 1, (7, 4): 1, (8, 4): 1, (9, 4): 1}}, 'right'], [{'x': 3, 'y': 0, 'direction': 'E', 'hydradeIndex': {(0, 0): -1, (1, 0): 1, (2, 0): 1, (3, 0): 1, (4, 0): 0, (5, 0): 1, (6, 0): 1, (7, 0): 1, (8, 0): 1, (9, 0): 1, (0, 1): 1, (1, 1): 1, (2, 1): 0, (3, 1): 1, (4, 1): 0, (5, 1): 1, (6, 1): 1, (7, 1): 1, (8, 1): 1, (9, 1): 1, (0, 2): 0, (1, 2): 1, (2, 2): 0, (3, 2): 1, (4, 2): 0, (5, 2): 1, (6, 2): 1, (7, 2): 1, (8, 2): 1, (9, 2): 1, (0, 3): 1, (1, 3): 0, (2, 3): 0, (3, 3): 0, (4, 3): 0, (5, 3): 1, (6, 3): 1, (7, 3): 1, (8, 3): 1, (9, 3): 1, (0, 4): 1, (1, 4): 1, (2, 4): 1, (3, 4): 1, (4, 4): 1, (5, 4): 1, (6, 4): 1, (7, 4): 1, (8, 4): 1, (9, 4): 1}}, 'forward'], [{'x': 2, 'y': 0, 'direction': 'E', 'hydradeIndex': {(0, 0): -1, (1, 0): 1, (2, 0): 1, (3, 0): 0, (4, 0): 0, (5, 0): 1, (6, 0): 1, (7, 0): 1, (8, 0): 1, (9, 0): 1, (0, 1): 1, (1, 1): 1, (2, 1): 0, (3, 1): 1, (4, 1): 0, (5, 1): 1, (6, 1): 1, (7, 1): 1, (8, 1): 1, (9, 1): 1, (0, 2): 0, (1, 2): 1, (2, 2): 0, (3, 2): 1, (4, 2): 0, (5, 2): 1, (6, 2): 1, (7, 2): 1, (8, 2): 1, (9, 2): 1, (0, 3): 1, (1, 3): 0, (2, 3): 0, (3, 3): 0, (4, 3): 0, (5, 3): 1, (6, 3): 1, (7, 3): 1, (8, 3): 1, (9, 3): 1, (0, 4): 1, (1, 4): 1, (2, 4): 1, (3, 4): 1, (4, 4): 1, (5, 4): 1, (6, 4): 1, (7, 4): 1, (8, 4): 1, (9, 4): 1}}, 'forward'], [{'x': 1, 'y': 0, 'direction': 'E', 'hydradeIndex': {(0, 0): -1, (1, 0): 1, (2, 0): 0, (3, 0): 0, (4, 0): 0, (5, 0): 1, (6, 0): 1, (7, 0): 1, (8, 0): 1, (9, 0): 1, (0, 1): 1, (1, 1): 1, (2, 1): 0, (3, 1): 1, (4, 1): 0, (5, 1): 1, (6, 1): 1, (7, 1): 1, (8, 1): 1, (9, 1): 1, (0, 2): 0, (1, 2): 1, (2, 2): 0, (3, 2): 1, (4, 2): 0, (5, 2): 1, (6, 2): 1, (7, 2): 1, (8, 2): 1, (9, 2): 1, (0, 3): 1, (1, 3): 0, (2, 3): 0, (3, 3): 0, (4, 3): 0, (5, 3): 1, (6, 3): 1, (7, 3): 1, (8, 3): 1, (9, 3): 1, (0, 4): 1, (1, 4): 1, (2, 4): 1, (3, 4): 1, (4, 4): 1, (5, 4): 1, (6, 4): 1, (7, 4): 1, (8, 4): 1, (9, 4): 1}}, 'forward'], [{'x': 0, 'y': 0, 'direction': 'E', 'hydradeIndex': {(0, 0): -1, (1, 0): 0, (2, 0): 0, (3, 0): 0, (4, 0): 0, (5, 0): 1, (6, 0): 1, (7, 0): 1, (8, 0): 1, (9, 0): 1, (0, 1): 1, (1, 1): 1, (2, 1): 0, (3, 1): 1, (4, 1): 0, (5, 1): 1, (6, 1): 1, (7, 1): 1, (8, 1): 1, (9, 1): 1, (0, 2): 0, (1, 2): 1, (2, 2): 0, (3, 2): 1, (4, 2): 0, (5, 2): 1, (6, 2): 1, (7, 2): 1, (8, 2): 1, (9, 2): 1, (0, 3): 1, (1, 3): 0, (2, 3): 0, (3, 3): 0, (4, 3): 0, (5, 3): 1, (6, 3): 1, (7, 3): 1, (8, 3): 1, (9, 3): 1, (0, 4): 1, (1, 4): 1, (2, 4): 1, (3, 4): 1, (4, 4): 1, (5, 4): 1, (6, 4): 1, (7, 4): 1, (8, 4): 1, (9, 4): 1}}, 'forward']] #displayControler: NUM_X: 10, NUM_Y: 5 (klasyczne - duże) CHANGE THIS IN DCON !!! bfsRoot2.reverse() print_to_console("Traktor porusza sie obliczona sciezka BFS") traktor.move_by_root(bfsRoot2, pole, [traktor.irrigateSlot]) if(bfs3_flag): bfsRoot3 = BFS.BFS2({'x': 0, 'y': 0, 'direction': "E"}) #displayControler: NUM_X: 20, NUM_Y: 12 (skarb) CHANGE THIS IN DCON BY HAND!!!!!!!! bfsRoot3.reverse() print_to_console("Traktor porusza sie obliczona sciezka BFS") traktor.move_by_root(bfsRoot3, pole, [traktor.irrigateSlot]) start_flag=False # demo_move() old_info=get_info(old_info) for event in pygame.event.get(): if event.type == pygame.QUIT: quit() def init(demo): pygame.display.update() if(demo==True): init_demo() #TODO: Implement def print_to_console(text): clock.tick(5) ui.clear_console() clock.tick(5) ui.render_text_to_console(text) def demo_move(): current_slot = traktor.slot if current_slot: current_slot.redraw_image() # Przerysowanie obrazu dla aktualnego slotu traktor.random_move(pole) def get_info(old_info): try: (x,y)=pygame.mouse.get_pos() new_info=pole.check_collision(x,y) if(old_info!=new_info): print(new_info) return new_info except: pass