import pygame import displayControler as dCon import random class Image: def __init__(self): self.plants_image_dict={} self.tractor_image=None self.garage_image=None self.stone_image=None self.gasStation_image=None def load_images(self): files_plants={ 0:"borowka", 1:"kukurydza", 2:"pszenica", 3:"slonecznik", 4:"winogrono", 5:"ziemniak", 6:"dirt", 7:"mud", 8:"road"} for index in files_plants: if index >= 6: plant_image = pygame.image.load("images/" + files_plants[index] + ".jpg") else: plant_image=pygame.image.load("images/plants/"+files_plants[index]+".jpg") plant_image=pygame.transform.scale(plant_image,(dCon.CUBE_SIZE,dCon.CUBE_SIZE)) self.plants_image_dict[files_plants[index]]=plant_image tractor_image=pygame.image.load("images/traktor.png") tractor_image=pygame.transform.scale(tractor_image,(dCon.CUBE_SIZE,dCon.CUBE_SIZE)) garage=pygame.image.load("images/garage.png") self.garage_image=pygame.transform.scale(garage,(dCon.CUBE_SIZE,dCon.CUBE_SIZE)) stone=pygame.image.load("images/stone.png") self.stone_image=pygame.transform.scale(stone,(dCon.CUBE_SIZE,dCon.CUBE_SIZE)) gasStation=pygame.image.load("images/gasStation.png") self.gasStation_image=pygame.transform.scale(gasStation,(dCon.CUBE_SIZE,dCon.CUBE_SIZE)) def return_random_plant(self): x=random.randint(0,5) #disabled dirt and mud generation keys=list(self.plants_image_dict.keys()) plant=keys[x] return (plant,self.plants_image_dict[plant]) def return_plant(self,plant_name): return (plant_name,self.plants_image_dict[plant_name]) def return_garage(self): return self.garage_image def return_stone(self): return self.stone_image def return_gasStation(self): return self.gasStation_image