import pygame pygame.init() CUBE_SIZE = 128 NUM_X = 8 NUM_Y = 4 WIDTH = 1024 HEIGHT = 512 screen = pygame.display.set_mode((WIDTH, HEIGHT)) WHITE = (255, 255, 255) screen.fill(WHITE) pygame.display.update() BLACK = (0, 0, 0) BROWN = (139, 69, 19) def draw_grid(): for x in range(NUM_X): for y in range(NUM_Y): pygame.draw.rect(screen, BROWN, (x * CUBE_SIZE, y * CUBE_SIZE, CUBE_SIZE, CUBE_SIZE)) for x in range(0, WIDTH, CUBE_SIZE): pygame.draw.line(screen, BLACK, (x, 0), (x, HEIGHT)) for y in range(0, HEIGHT, CUBE_SIZE): pygame.draw.line(screen, BLACK, (0, y), (WIDTH, y)) # Draw tractor tractor_image = pygame.image.load('images/traktor.png') tractor_image = pygame.transform.scale(tractor_image, (CUBE_SIZE, CUBE_SIZE)) screen.blit(tractor_image, (CUBE_SIZE - 128, CUBE_SIZE - 128)) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: quit() draw_grid() pygame.display.update()