import pygame import displayControler as dCon import Colors import random import Image BORDER_THICKNESS=1 #Has to be INT value class Slot: def __init__(self,x_axis,y_axis,color,screen,image_loader): self.x_axis=x_axis self.y_axis=y_axis self.plant_image = None self.plant=color #TODO CHANGE IT BY HOOKING PLANT CLASS self.screen=screen self.field=pygame.Rect(self.x_axis*dCon.CUBE_SIZE,self.y_axis*dCon.CUBE_SIZE,dCon.CUBE_SIZE,dCon.CUBE_SIZE) self.image_loader=image_loader def draw(self): pygame.draw.rect(self.screen,Colors.BROWN,self.field,0) #Draw field pygame.draw.rect(self.screen,Colors.BLACK,self.field,BORDER_THICKNESS) #Draw border pygame.display.update() def redraw_image(self): self.set_image() def color_change(self,color): self.plant=color self.draw() def set_random_plant(self): self.plant=self.random_plant() self.set_image() def set_image(self): if self.plant_image is None: self.plant_image = self.image_loader.return_random_plant() self.screen.blit(self.plant_image, (self.x_axis * dCon.CUBE_SIZE, self.y_axis * dCon.CUBE_SIZE)) pygame.draw.rect(self.screen, Colors.BLACK, self.field, BORDER_THICKNESS) def random_plant(self): #Probably will not be used later only for demo purpouse return self.image_loader.return_random_plant()