42 lines
1.3 KiB
Python
42 lines
1.3 KiB
Python
import pygame
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import random
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import displayControler as dCon
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import Slot
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class Tractor:
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def __init__(self,x_axis,y_axis,screen):
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self.x_axis=x_axis
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self.y_axis=y_axis
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self.tractor_image = pygame.image.load('images/traktor.png')
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self.tractor_image = pygame.transform.scale(self.tractor_image, (dCon.CUBE_SIZE, dCon.CUBE_SIZE))
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self.screen=screen
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self.slot=None
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def draw_tractor(self):
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self.screen.blit(self.tractor_image, (self.x_axis*dCon.CUBE_SIZE,self.y_axis*dCon.CUBE_SIZE))
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pygame.display.update()
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def move_tractor(self,x):
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if(x==0):
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if(dCon.isValidMove(self.x_axis + 1, self.y_axis)):
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print("Ruch w prawo")
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self.x_axis=self.x_axis+1
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elif(x==1):
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if(dCon.isValidMove(self.x_axis - 1, self.y_axis)):
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print("Ruch w lewo")
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self.x_axis=self.x_axis-1
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elif(x==2):
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if(dCon.isValidMove(self.x_axis, self.y_axis + 1)):
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print("Ruch w dol")
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self.y_axis=self.y_axis+1
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elif(x==3):
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if(dCon.isValidMove(self.x_axis, self.y_axis - 1)):
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print("Ruch w gore")
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self.y_axis=self.y_axis-1
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self.draw_tractor()
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def random_move(self):
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x=random.randint(0,3)
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self.move_tractor(x)
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