70 lines
1.7 KiB
Python
70 lines
1.7 KiB
Python
import pygame
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import Colors
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import Tractor
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import Pole
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import time
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import displayControler as dCon
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import Image
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import Osprzet
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import Ui
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pygame.init()
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show_console=True
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screen = pygame.display.set_mode((dCon.getScreenWidth(show_console), dCon.getScreenHeihgt()))
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FPS=5
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clock=pygame.time.Clock()
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image_loader=Image.Image()
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image_loader.load_images()
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pole=Pole.Pole(screen,image_loader)
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pole.draw_grid() #musi byc tutaj wywołane ponieważ inicjalizuje sloty do slownika
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ui=Ui.Ui(screen)
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#Tractor creation
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traktor_slot = pole.get_slot_from_cord((0, 0))
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traktor = Tractor.Tractor(traktor_slot, screen, Osprzet.plug,clock)
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def init_demo(): #Demo purpose
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old_info=""
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traktor.draw_tractor()
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time.sleep(2)
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pole.randomize_colors()
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traktor.draw_tractor()
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start_flag=True
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while True:
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clock.tick(FPS)
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if(start_flag):
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ui.render_text_to_console(string_to_print="Przejazd inicjalizujacy- traktor sprawdza poziom nawodnienia")
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traktor.initial_move(pole)
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traktor.reset_pos(pole)
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start_flag=False
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demo_move()
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old_info=get_info(old_info)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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quit()
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def init(demo):
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pygame.display.update()
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if(demo==True):
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init_demo()
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#TODO: Implement
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def demo_move():
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current_slot = traktor.slot
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if current_slot:
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current_slot.redraw_image() # Przerysowanie obrazu dla aktualnego slotu
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traktor.random_move(pole)
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def get_info(old_info):
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(x,y)=pygame.mouse.get_pos()
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new_info=pole.check_collision(x,y)
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if(old_info!=new_info):
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print(new_info)
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return new_info
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