186 lines
7.2 KiB
Python
186 lines
7.2 KiB
Python
import time
|
|
import pygame
|
|
import random
|
|
import displayControler as dCon
|
|
import Slot
|
|
import Osprzet
|
|
import Node
|
|
|
|
tab = [-1, 0, 0, 0, 0, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 0, 1, 0, 1, 1,
|
|
0, 1, 0, 1, 0, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 0, 0, 0, 0, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
|
|
|
|
|
|
class Tractor:
|
|
DIRECTION_NORTH = 'N'
|
|
DIRECTION_SOUTH = 'S'
|
|
DIRECTION_WEST = 'W'
|
|
DIRECTION_EAST = 'E'
|
|
def __init__(self,slot,screen, osprzet,clock,bfs2_flag):
|
|
self.tractor_images = {
|
|
Tractor.DIRECTION_NORTH: pygame.transform.scale(pygame.image.load('images/traktorN.png'),
|
|
(dCon.CUBE_SIZE, dCon.CUBE_SIZE)),
|
|
Tractor.DIRECTION_SOUTH: pygame.transform.scale(pygame.image.load('images/traktorS.png'),
|
|
(dCon.CUBE_SIZE, dCon.CUBE_SIZE)),
|
|
Tractor.DIRECTION_WEST: pygame.transform.scale(pygame.image.load('images/traktorW.png'),
|
|
(dCon.CUBE_SIZE, dCon.CUBE_SIZE)),
|
|
Tractor.DIRECTION_EAST: pygame.transform.scale(pygame.image.load('images/traktor.png'),
|
|
(dCon.CUBE_SIZE, dCon.CUBE_SIZE))
|
|
}
|
|
self.direction = Tractor.DIRECTION_EAST # początkowy kierunek wschód
|
|
self.current_tractor_image = self.tractor_images[self.direction]
|
|
self.screen=screen
|
|
self.slot=slot
|
|
self.osprzet = osprzet
|
|
self.clock=clock
|
|
self.slot_hydrate_dict={}
|
|
self.bfs2_flag=bfs2_flag
|
|
|
|
|
|
def draw_tractor(self):
|
|
self.screen.blit(self.current_tractor_image, (self.slot.x_axis * dCon.CUBE_SIZE, self.slot.y_axis * dCon.CUBE_SIZE))
|
|
pygame.display.update()
|
|
|
|
def turn_left(self):
|
|
# zmiana kierunku w lewo
|
|
direction_map = {
|
|
Tractor.DIRECTION_EAST: Tractor.DIRECTION_NORTH,
|
|
Tractor.DIRECTION_NORTH: Tractor.DIRECTION_WEST,
|
|
Tractor.DIRECTION_WEST: Tractor.DIRECTION_SOUTH,
|
|
Tractor.DIRECTION_SOUTH: Tractor.DIRECTION_EAST
|
|
}
|
|
self.direction = direction_map[self.direction]
|
|
self.current_tractor_image = self.tractor_images[self.direction]
|
|
self.draw_tractor()
|
|
|
|
def turn_right(self):
|
|
# zmiana kierunku w prawo
|
|
direction_map = {
|
|
Tractor.DIRECTION_EAST: Tractor.DIRECTION_SOUTH,
|
|
Tractor.DIRECTION_SOUTH: Tractor.DIRECTION_WEST,
|
|
Tractor.DIRECTION_WEST: Tractor.DIRECTION_NORTH,
|
|
Tractor.DIRECTION_NORTH: Tractor.DIRECTION_EAST
|
|
}
|
|
self.direction = direction_map[self.direction]
|
|
self.current_tractor_image = self.tractor_images[self.direction]
|
|
self.draw_tractor()
|
|
|
|
def move_forward(self, pole):
|
|
next_slot_coordinates = None
|
|
if self.direction == Tractor.DIRECTION_EAST:
|
|
next_slot_coordinates = (self.slot.x_axis + 1, self.slot.y_axis)
|
|
self.current_tractor_image = self.tractor_images[self.direction]
|
|
elif self.direction == Tractor.DIRECTION_WEST:
|
|
next_slot_coordinates = (self.slot.x_axis - 1, self.slot.y_axis)
|
|
self.current_tractor_image = self.tractor_images[self.direction]
|
|
elif self.direction == Tractor.DIRECTION_SOUTH:
|
|
next_slot_coordinates = (self.slot.x_axis, self.slot.y_axis + 1)
|
|
self.current_tractor_image = self.tractor_images[self.direction]
|
|
elif self.direction == Tractor.DIRECTION_NORTH:
|
|
next_slot_coordinates = (self.slot.x_axis, self.slot.y_axis - 1)
|
|
self.current_tractor_image = self.tractor_images[self.direction]
|
|
|
|
# sprawdzenie czy następny slot jest dobry
|
|
self.do_move_if_valid(pole,next_slot_coordinates)
|
|
|
|
def do_move_if_valid(self,pole, next_slot_coordinates):
|
|
if next_slot_coordinates and pole.is_valid_move(next_slot_coordinates):
|
|
next_slot = pole.get_slot_from_cord(next_slot_coordinates)
|
|
self.slot.redraw_image()
|
|
self.slot = next_slot
|
|
self.draw_tractor()
|
|
return True
|
|
else:
|
|
return False
|
|
|
|
def random_move(self, pole):
|
|
self.clock.tick(2)
|
|
# losowanie skrętu
|
|
turn_direction = random.choice([self.turn_left, self.turn_right])
|
|
turn_direction()
|
|
self.clock.tick(5)
|
|
# wykonanie ruchu do przodu z uwzględnieniem aktualnej orientacji
|
|
self.move_forward(pole)
|
|
|
|
def reset_pos(self,pole):
|
|
self.do_move_if_valid(pole,(0,0))
|
|
|
|
def initial_move(self,pole):
|
|
if (self.bfs2_flag==True):
|
|
index=0
|
|
|
|
for y in range (0,dCon.NUM_Y):
|
|
if(y%2==0):
|
|
for x in range(0,dCon.NUM_X):
|
|
if(pole.is_valid_move((x,y))):
|
|
pole.get_slot_from_cord((x,y)).setHydrate(tab[index])
|
|
self.snake_move(pole,x,y)
|
|
index=index+1
|
|
else:
|
|
for x in range(dCon.NUM_X,-1,-1):
|
|
if(pole.is_valid_move((x,y))):
|
|
pole.get_slot_from_cord((x,y)).setHydrate(tab[index])
|
|
self.snake_move(pole,x,y)
|
|
index=index+1
|
|
else:
|
|
for y in range (0,dCon.NUM_Y):
|
|
if(y%2==0):
|
|
for x in range(0,dCon.NUM_X):
|
|
self.snake_move(pole,x,y)
|
|
else:
|
|
for x in range(dCon.NUM_X,-1,-1):
|
|
self.snake_move(pole,x,y)
|
|
|
|
|
|
def snake_move(self,pole,x,y):
|
|
next_slot_coordinates=(x,y)
|
|
if(self.do_move_if_valid(pole,next_slot_coordinates)):
|
|
if x == 0 and y == 0:
|
|
hydrateIndex = -1
|
|
elif pole.get_slot_from_cord((x,y)).get_hydrate_stats() < 60:
|
|
hydrateIndex = 0
|
|
else:
|
|
hydrateIndex = 1
|
|
self.slot_hydrate_dict[(x,y)]= hydrateIndex #Budowanie slownika slotow z poziomem nawodnienia dla traktorka
|
|
self.clock.tick(10)
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.QUIT:
|
|
quit()
|
|
|
|
def move_by_root(self, root, pole, actions = None):
|
|
for move in root:
|
|
self.slot.redraw_image()
|
|
if move[1] == 'forward':
|
|
self.move_forward(pole)
|
|
if move[1] == 'right':
|
|
self.turn_right()
|
|
if move[1] == 'left':
|
|
self.turn_left()
|
|
for a in actions:
|
|
a()
|
|
|
|
self.clock.tick(3)
|
|
|
|
#to tak zrobiłam już na później, może się przyda
|
|
def change_osprzet(self, new_osprzet):
|
|
self.osprzet = new_osprzet
|
|
|
|
def print_osprzet_info(self):
|
|
print("ID:", self.osprzet.id)
|
|
print("Marka:", self.osprzet.marka)
|
|
print("Model:", self.osprzet.model)
|
|
if self.osprzet.akcje:
|
|
print("Akcje:")
|
|
for akcja in self.osprzet.akcje:
|
|
print("- Typ:", akcja.typ)
|
|
else:
|
|
print("Brak akcji przypisanych do tego sprzętu.")
|
|
def irrigateSlot(self):
|
|
try:
|
|
self.slot.irrigatePlant()
|
|
except:
|
|
pass
|
|
|