Mateusz Czajka
ae462e2920
Renamed from bfs2 to bfs3. Added koszt to Stan and it's set automatically. Added some ideas about A*.
74 lines
2.8 KiB
Python
74 lines
2.8 KiB
Python
import displayControler as dCon
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import Slot
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import Colors
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import pygame
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import time
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import Ui
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import math
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stoneList = [(3,3), (3,4), (3,5), (3,6), (4,6), (5,6), (6,6), (7,6), (8,6), (9,6), (10,6), (11,6), (12,6), (13,6), (14,6), (15,6), (16,6), (16,7), (16,8), (16,9)]
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stoneFlag = False
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class Pole:
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def __init__(self,screen,image_loader):
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self.screen=screen
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self.slot_dict={} #Slot are stored in dictionary with key being a Tuple of x and y coordinates so top left slot key is (0,0) and value is slot object
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self.ui=Ui.Ui(screen)
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self.image_loader=image_loader
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def get_slot_from_cord(self,coordinates):
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(x_axis,y_axis)=coordinates
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return self.slot_dict[(x_axis,y_axis)]
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def set_slot(self,coodrinates,slot): #set slot in these coordinates
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(x_axis,y_axis)=coodrinates
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self.slot_dict[(x_axis,y_axis)]=slot
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def get_slot_dict(self): #returns whole slot_dict
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return self.slot_dict
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#Draw grid and tractor (new one)
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def draw_grid(self):
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for x in range(0,dCon.NUM_X): #Draw all cubes in X axis
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for y in range(0,dCon.NUM_Y): #Draw all cubes in Y axis
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new_slot=Slot.Slot(x,y,Colors.BROWN,self.screen,self.image_loader) #Creation of empty slot
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self.set_slot((x,y),new_slot) #Adding slots to dict
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slot_dict=self.get_slot_dict()
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for coordinates in slot_dict:
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slot_dict[coordinates].draw()
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garage=self.slot_dict[(0,0)]
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garage.set_garage_image()
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if stoneFlag:
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for i in stoneList:
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st=self.slot_dict[i]
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st.set_stone_image()
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def randomize_colors(self):
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pygame.display.update()
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time.sleep(3)
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#self.ui.render_text("Randomizing Crops")
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for coordinates in self.slot_dict:
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if(coordinates==(0,0) or coordinates in stoneList):
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continue
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else:
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self.slot_dict[coordinates].set_random_plant()
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def change_color_of_slot(self,coordinates,color): #Coordinates must be tuple (x,y) (left top slot has cord (0,0) ), color has to be from defined in Colors.py or custom in RGB value (R,G,B)
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self.get_slot_from_cord(coordinates).color_change(color)
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def get_neighbor(self, slot, dx, dy):
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neighbor_x = slot.x_axis + dx
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neighbor_y = slot.y_axis + dy
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return self.get_slot_from_cord((neighbor_x, neighbor_y))
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def is_valid_move(self, coordinates):
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return coordinates in self.slot_dict
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def check_collision(self,mouse_x,mouse_y):
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mouse_x=math.floor(mouse_x/dCon.CUBE_SIZE)
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mouse_y=math.floor(mouse_y/dCon.CUBE_SIZE)
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if(mouse_x<dCon.NUM_X):
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if(mouse_y<dCon.NUM_Y):
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collided=self.get_slot_from_cord((mouse_x,mouse_y))
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return collided.print_status()
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return "" |