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main.py
30
main.py
@ -3,6 +3,8 @@ import random
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import time
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import time
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import numpy
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import numpy
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import threading
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import threading
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import collections
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from collections import deque
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kuchnia_xy = 0
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kuchnia_xy = 0
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pozycja_startowa = 0
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pozycja_startowa = 0
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@ -12,7 +14,24 @@ blockSize = 60
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rows = 14
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rows = 14
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columns = 24
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columns = 24
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# -----------------------------Inicjacja klas
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# -----------------------------Inicjacja klas
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class Stan:
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def __init__(self,position, kierunek):
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self.position = position
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self.kierunek = kierunek
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toVisit = deque()
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visited = deque()
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def succ(self):
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newStan: Stan(x+1, y, 1)
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queue = deque([x, y, self.kierunek])
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print(queue[0])
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#def BFS:
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class Kelner:
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class Kelner:
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def __init__(self, x, y):
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def __init__(self, x, y):
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self.x = x
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self.x = x
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@ -29,6 +48,8 @@ class Kelner:
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kelnerRotated = pygame.transform.rotate(kelnerImg, -90 * kelner.kierunek)
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kelnerRotated = pygame.transform.rotate(kelnerImg, -90 * kelner.kierunek)
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screen.blit(kelnerRotated, (self.x * blockSize, self.y * blockSize))
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screen.blit(kelnerRotated, (self.x * blockSize, self.y * blockSize))
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#def planuj_ruch(self):
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def idz_do_stolika(self):
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def idz_do_stolika(self):
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self.cel_x, self.cel_y = self.stolik_docelowy.x, self.stolik_docelowy.y
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self.cel_x, self.cel_y = self.stolik_docelowy.x, self.stolik_docelowy.y
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kelner.stan = "odbiera"
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kelner.stan = "odbiera"
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@ -101,12 +122,15 @@ menuImg = pygame.transform.scale(menuImg, (blockSize / 2, blockSize / 2))
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kitchenImg = pygame.image.load("kitchen.png")
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kitchenImg = pygame.image.load("kitchen.png")
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kitchenImg = pygame.transform.scale(kitchenImg, (blockSize * 2, blockSize * 2))
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kitchenImg = pygame.transform.scale(kitchenImg, (blockSize * 2, blockSize * 2))
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def kuchnia(x, y):
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def kuchnia(x, y):
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screen.blit(kitchenImg, (x * blockSize, y * blockSize))
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screen.blit(kitchenImg, (x * blockSize, y * blockSize))
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def menu(x, y):
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def menu(x, y):
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screen.blit(menuImg, (x * blockSize, y * blockSize))
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screen.blit(menuImg, (x * blockSize, y * blockSize))
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def wypiszOkno():
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def wypiszOkno():
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screen.fill((0, 0, 0))
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screen.fill((0, 0, 0))
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for x in range(0, width, blockSize):
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for x in range(0, width, blockSize):
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@ -114,6 +138,7 @@ def wypiszOkno():
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rect = pygame.Rect(x, y, blockSize, blockSize)
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rect = pygame.Rect(x, y, blockSize, blockSize)
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pygame.draw.rect(screen, (200, 200, 200), rect, 1) # -------------Wypisz kratę -TA
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pygame.draw.rect(screen, (200, 200, 200), rect, 1) # -------------Wypisz kratę -TA
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run = True
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run = True
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# czcionka = pygame.font.SysFont('Arial',50)
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# czcionka = pygame.font.SysFont('Arial',50)
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@ -140,6 +165,7 @@ while run:
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menu(stolik.x, stolik.y)
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menu(stolik.x, stolik.y)
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if kelner.stan == "stoi":
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if kelner.stan == "stoi":
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kelner.stolik_docelowy = stolik
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kelner.stolik_docelowy = stolik
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#kelner.planuj_ruch()
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kelner.idz_do_stolika()
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kelner.idz_do_stolika()
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# ----------Losuje stoliki, które dokonają zamówienia
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# ----------Losuje stoliki, które dokonają zamówienia
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@ -154,7 +180,6 @@ while run:
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# print(kelner.stan)--------------------------Wypisuje stan kelnera
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# print(kelner.stan)--------------------------Wypisuje stan kelnera
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# print(f"{kelner.x} {kelner.y}")-------------Wypisuje wspolrzedne kelnera
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# print(f"{kelner.x} {kelner.y}")-------------Wypisuje wspolrzedne kelnera
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# --------------Zmiana kierunku kelnera
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# --------------Zmiana kierunku kelnera
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if kelner.x != kelner.cel_x:
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if kelner.x != kelner.cel_x:
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if kelner.x < kelner.cel_x:
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if kelner.x < kelner.cel_x:
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@ -171,7 +196,6 @@ while run:
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if kelner.chodzi == True and licznik % (101 - kelner.speed) == 0: # ograniczenie prędkości
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if kelner.chodzi == True and licznik % (101 - kelner.speed) == 0: # ograniczenie prędkości
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kelner.idz_do_przodu()
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kelner.idz_do_przodu()
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# ----------------Sprawdzenie, czy kelner jest u celu
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# ----------------Sprawdzenie, czy kelner jest u celu
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if kelner.x == kelner.cel_x and kelner.y == kelner.cel_y:
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if kelner.x == kelner.cel_x and kelner.y == kelner.cel_y:
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if kelner.stan == "odbiera":
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if kelner.stan == "odbiera":
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@ -181,7 +205,6 @@ while run:
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elif kelner.stan == "wraca":
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elif kelner.stan == "wraca":
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kelner.stan = "stoi"
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kelner.stan = "stoi"
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time.sleep(0.001)
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time.sleep(0.001)
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key = pygame.key.get_pressed()
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key = pygame.key.get_pressed()
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@ -189,4 +212,5 @@ while run:
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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run = False
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run = False
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pygame.quit()
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pygame.quit()
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