Upload files to "/"

This commit is contained in:
s481847 2024-04-18 15:35:34 +02:00
parent 296f12d7d9
commit 45a159a0fc

30
main.py
View File

@ -3,6 +3,8 @@ import random
import time
import numpy
import threading
import collections
from collections import deque
kuchnia_xy = 0
pozycja_startowa = 0
@ -12,7 +14,24 @@ blockSize = 60
rows = 14
columns = 24
# -----------------------------Inicjacja klas
class Stan:
def __init__(self,position, kierunek):
self.position = position
self.kierunek = kierunek
toVisit = deque()
visited = deque()
def succ(self):
newStan: Stan(x+1, y, 1)
queue = deque([x, y, self.kierunek])
print(queue[0])
#def BFS:
class Kelner:
def __init__(self, x, y):
self.x = x
@ -29,6 +48,8 @@ class Kelner:
kelnerRotated = pygame.transform.rotate(kelnerImg, -90 * kelner.kierunek)
screen.blit(kelnerRotated, (self.x * blockSize, self.y * blockSize))
#def planuj_ruch(self):
def idz_do_stolika(self):
self.cel_x, self.cel_y = self.stolik_docelowy.x, self.stolik_docelowy.y
kelner.stan = "odbiera"
@ -101,12 +122,15 @@ menuImg = pygame.transform.scale(menuImg, (blockSize / 2, blockSize / 2))
kitchenImg = pygame.image.load("kitchen.png")
kitchenImg = pygame.transform.scale(kitchenImg, (blockSize * 2, blockSize * 2))
def kuchnia(x, y):
screen.blit(kitchenImg, (x * blockSize, y * blockSize))
def menu(x, y):
screen.blit(menuImg, (x * blockSize, y * blockSize))
def wypiszOkno():
screen.fill((0, 0, 0))
for x in range(0, width, blockSize):
@ -114,6 +138,7 @@ def wypiszOkno():
rect = pygame.Rect(x, y, blockSize, blockSize)
pygame.draw.rect(screen, (200, 200, 200), rect, 1) # -------------Wypisz kratę -TA
run = True
# czcionka = pygame.font.SysFont('Arial',50)
@ -140,6 +165,7 @@ while run:
menu(stolik.x, stolik.y)
if kelner.stan == "stoi":
kelner.stolik_docelowy = stolik
#kelner.planuj_ruch()
kelner.idz_do_stolika()
# ----------Losuje stoliki, które dokonają zamówienia
@ -154,7 +180,6 @@ while run:
# print(kelner.stan)--------------------------Wypisuje stan kelnera
# print(f"{kelner.x} {kelner.y}")-------------Wypisuje wspolrzedne kelnera
# --------------Zmiana kierunku kelnera
if kelner.x != kelner.cel_x:
if kelner.x < kelner.cel_x:
@ -171,7 +196,6 @@ while run:
if kelner.chodzi == True and licznik % (101 - kelner.speed) == 0: # ograniczenie prędkości
kelner.idz_do_przodu()
# ----------------Sprawdzenie, czy kelner jest u celu
if kelner.x == kelner.cel_x and kelner.y == kelner.cel_y:
if kelner.stan == "odbiera":
@ -181,7 +205,6 @@ while run:
elif kelner.stan == "wraca":
kelner.stan = "stoi"
time.sleep(0.001)
key = pygame.key.get_pressed()
@ -189,4 +212,5 @@ while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.quit()