diff --git a/kitchen.png b/kitchen.png new file mode 100644 index 0000000..428d50e Binary files /dev/null and b/kitchen.png differ diff --git a/main.py b/main.py index 7fb7e34..d8382b4 100644 --- a/main.py +++ b/main.py @@ -1,12 +1,13 @@ import pygame import random import time +import threading pygame.init() pygame.display.set_caption("Automatyczny kelner") #----------------wymiary okna -width = 1000 +width = 1200 height = 800 x_k = 1 #----------wspolrzedna x kelnera @@ -15,12 +16,22 @@ y_k = 1 #----------wspolrzedna y kelnera screen = pygame.display.set_mode((width, height)) #-----------wspolrzedna stolikow -coords = ["100 250", "800 250", "100 600", "800 600"] +coords = ["325 320", "325 640", "885 320", "885 640"] +zamowienia = [0, 0, 1, 1] + +kelnerStan = 0 #--- 0 - brak zamowienia, 1 - zamownienie, 2 - danie kelnerImg = pygame.image.load("kelner.png") -kelnerImg = pygame.transform.scale(kelnerImg, (100, 100)) +kelnerImg = pygame.transform.scale(kelnerImg, (70, 70)) stolikImg = pygame.image.load("stolik.png") -stolikImg = pygame.transform.scale(stolikImg, (140, 140)) +stolikImg = pygame.transform.scale(stolikImg, (70, 70)) +menuImg = pygame.image.load("menu.png") +menuImg = pygame.transform.scale(menuImg, (40, 40)) +kitchenImg = pygame.image.load("kitchen.png") +kitchenImg = pygame.transform.scale(kitchenImg, (100, 100)) + +def kuchnia(x, y): + screen.blit(kitchenImg, (x, y)) def kelner(x, y): screen.blit(kelnerImg, (x, y)) @@ -28,26 +39,75 @@ def kelner(x, y): def stolik(x, y): screen.blit(stolikImg, (x, y)) +def changeTable(x, y): + screen.blit(menuImg, (x, y)) + + +#def randomoweZamowienia(): + #threading.Timer(5.0).start() + #x = random.randrange(0, 4) + #if zamownienia[x] == 0: + #zamownienia[x] = 1 + #stolikImg = pygame.image.load("menu.png") #----zmien + #stolikImg = pygame.transform.scale(stolikImg, (70, 70)) + #screen.blit(stolikImg, (1, 1)) + + + +def wypiszOkno(): + screen.fill((0, 0, 0)) + blockSize = 80 + for x in range(0, width, blockSize): + for y in range(0, height, blockSize): + rect = pygame.Rect(x, y, blockSize, blockSize) + pygame.draw.rect(screen, (200, 200, 200), rect, 1) #-------------Wypisz kratę -TA + #-------------Stolik do ktorego idzie kelner cel = coords[random.randrange(0, 4)] run = True +#def randomTime(): +# x = random.randrange(2, 20) +# threading.Timer(x, randomTime).start() +# y=random.randrange(0, 2) +# return y + +#whichPic = randomTime() + while run: - screen.fill((0, 0, 0)) + wypiszOkno() + kuchnia(40, 40) kelner(x_k, y_k) + if kelnerStan == 1: + changeTable(x_k, y_k) for i in range(4): test = coords[i] x_y = test.split(" ") x = int(x_y[0]) y = int(x_y[1]) - stolik(x, y) + stolik(x ,y) + split = str(cel).split(" ") x_s = int(split[0]) y_s = int(split[1]) + for j in range(len(zamowienia)): #------------weź zamowienie + if zamowienia[j] == 1: + test = coords[j] + x_y = test.split(" ") + x = int(x_y[0]) + y = int(x_y[1]) + changeTable(x, y) + split2 = str(coords[j]).split(" ") + x_s2 = int(split2[0]) + y_s2 = int(split2[1]) + if (x_k == x_s2) and (y_k == y_s2) and kelnerStan == 0: + zamowienia[j] = 0 + kelnerStan = 1 + #print("X_k: " + str(x_k) + " Y_k: " + str(y_k))-------------Wypisuje wspolrzedne kelnera #----------------Sprawdzenie w ktora strone ma isc kelner @@ -59,10 +119,19 @@ while run: y = (y_s - y_k) / abs(y_s - y_k) else: y = 0 - x_k = x_k + x - y_k = y_k + y + + if x != 0: + x_k = x_k + x + else: + y_k = y_k + y if x_k == x_s and y_k == y_s: - cel = coords[random.randrange(0, 4)] + if kelnerStan == 1: + cel = "20 20" + else: + cel = coords[random.randrange(0, 4)] + + if x_k == 20 and y_k == 20: + kelnerStan = 0 time.sleep(0.001) key = pygame.key.get_pressed() diff --git a/menu.png b/menu.png new file mode 100644 index 0000000..70c02a2 Binary files /dev/null and b/menu.png differ