Male_zoo_Projekt_SI/main.py

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import pygame
import sys
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from elephant import Elephant
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from giraffe import Giraffe
from penguin import Penguin
from parrot import Parrot
from bear import Bear
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from agent import Agent
from enclosure import Enclosure
BLACK = (0, 0, 0)
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GRID_SIZE = 50
GRID_WIDTH = 30
GRID_HEIGHT = 15
pygame.init()
WINDOW_SIZE = (GRID_WIDTH * GRID_SIZE, GRID_HEIGHT * GRID_SIZE)
screen = pygame.display.set_mode(WINDOW_SIZE)
pygame.display.set_caption("Mini Zoo")
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background_image = pygame.image.load('images/tło.jpg')
background_image = pygame.transform.scale(background_image, WINDOW_SIZE)
fenceH = pygame.image.load('images/fenceHor.png')
fenceV = pygame.image.load('images/fenceVer.png')
blocked = set()
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an1 = Parrot(16, 2)
an2 = Penguin(8, 6)
an3 = Bear(14, 9)
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old_an2 = Giraffe(18,4, adult=True)
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old_an1 = Elephant(4, 7, adult=True)
an4 = Elephant(4,3)
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Animals = [an1, an2, an3, an4, old_an1, old_an2]
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en1 = Enclosure(1,5,9,11,"medium", fenceH, fenceV)
en2 = Enclosure(29,3, 13,1, 'medium', fenceH, fenceV)
en3 = Enclosure(11,5, 16,11, 'cold', fenceH, fenceV)
en4 = Enclosure(19,11, 30,5, 'hot', fenceH, fenceV)
en5 = Enclosure(4,13, 28,15, 'cold', fenceH, fenceV)
Enclosures = [en1, en2, en3, en4, en5]
def draw_grid():
for y in range(0, GRID_HEIGHT * GRID_SIZE, GRID_SIZE):
for x in range(0, GRID_WIDTH * GRID_SIZE, GRID_SIZE):
rect = pygame.Rect(x, y, GRID_SIZE, GRID_SIZE)
pygame.draw.rect(screen, BLACK, rect, 1)
def draw_enclosures(set):
for enclosure in Enclosures:
enclosure.draw(screen, GRID_SIZE, blocked)
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def draw_Animals():
for Animal in Animals:
Animal.draw(screen, GRID_SIZE)
if Animal.feed() == 'True':
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Animal.draw_exclamation(screen, GRID_SIZE, Animal.x, Animal.y)
else:
Animal.draw_food(screen,GRID_SIZE,Animal.x,Animal.y)
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def main():
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agent = Agent(0, 0, 'images/avatar.png', GRID_SIZE)
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
agent.handle_event(event,GRID_HEIGHT,GRID_WIDTH,Animals, blocked)
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screen.blit(background_image,(0,0))
draw_grid()
draw_enclosures(blocked)
#draw_Animals()
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agent.draw(screen)
pygame.display.flip()
clock.tick(10)
if __name__ == "__main__":
main()