snacks for correctly guessed animals
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@ -3,5 +3,5 @@
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<component name="Black">
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<option name="sdkName" value="Python 3.9" />
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</component>
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.12 (PROJEKT)" project-jdk-type="Python SDK" />
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.10 (pythonProject)" project-jdk-type="Python SDK" />
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</project>
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@ -4,7 +4,7 @@
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<content url="file://$MODULE_DIR$">
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<excludeFolder url="file://$MODULE_DIR$/.venv" />
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</content>
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<orderEntry type="jdk" jdkName="Python 3.12 (PROJEKT)" jdkType="Python SDK" />
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<orderEntry type="jdk" jdkName="Python 3.10 (pythonProject)" jdkType="Python SDK" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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@ -74,6 +74,13 @@ class Animal:
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illness_image = pygame.transform.scale(illness_image, (int(grid_size * scale), int(grid_size * scale)))
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screen.blit(illness_image, (x_blit, y * grid_size))
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def draw_snack(self, screen, grid_size, x, y):
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exclamation_image = pygame.image.load(self.food_image)
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exclamation_image = pygame.transform.scale(exclamation_image, (int(grid_size * 0.45), int(grid_size * 0.45)))
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screen.blit(exclamation_image, (x * grid_size, y * grid_size))
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pygame.display.update()
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pygame.time.wait(700)
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@abstractmethod
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def getting_hungry(self):
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pass
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3
agent.py
3
agent.py
@ -91,7 +91,8 @@ def feed_animal(self, animals, goal,const):
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guests = random.randint(1, 15)
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guess = neuron.classify(animal.image_path)
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if guess == animal.name:
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print(f"I'm sure this is {guess}")
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print(f"I'm sure this is {guess} and i give it {animal.food} as a snack")
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animal.draw_snack(const.screen, const.GRID_SIZE, animal.x, animal.y)
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else:
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print(f"I was wrong, this is not a {guess} but a {animal.name}")
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decision = feed_decision(animal.adult, activity_time, animal.ill, const.season, guests, animal._feed, self._dryfood, self._wetfood)
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@ -6,7 +6,7 @@ class Constants:
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def __init__(self):
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self.BLACK = (0, 0, 0)
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self.RED = (255, 0, 0)
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self.GRID_SIZE = 70
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self.GRID_SIZE = 75
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self.GRID_WIDTH = 30
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self.GRID_HEIGHT = 15
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self.WINDOW_SIZE = (self.GRID_WIDTH * self.GRID_SIZE, self.GRID_HEIGHT * self.GRID_SIZE)
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