utworzenie kraty i dodanie podstawowych grafik
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commit
8f20ef1d7b
3
.idea/.gitignore
vendored
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3
.idea/.gitignore
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# Default ignored files
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/shelf/
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/workspace.xml
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6
.idea/inspectionProfiles/profiles_settings.xml
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6
.idea/inspectionProfiles/profiles_settings.xml
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<component name="InspectionProjectProfileManager">
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<settings>
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<option name="USE_PROJECT_PROFILE" value="false" />
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<version value="1.0" />
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</settings>
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</component>
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.idea/misc.xml
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.idea/misc.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="Black">
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<option name="sdkName" value="Python 3.9" />
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</component>
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.9" project-jdk-type="Python SDK" />
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</project>
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.idea/modules.xml
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.idea/modules.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/sztuczna.iml" filepath="$PROJECT_DIR$/.idea/sztuczna.iml" />
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</modules>
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</component>
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</project>
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.idea/sztuczna.iml
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8
.idea/sztuczna.iml
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$" />
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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BIN
avatar.png
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BIN
avatar.png
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Binary file not shown.
After Width: | Height: | Size: 248 KiB |
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main.py
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main.py
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import pygame
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import sys
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BLACK = (0, 0, 0)
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GRID_SIZE = 100
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GRID_WIDTH = 20
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GRID_HEIGHT = 10
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pygame.init()
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WINDOW_SIZE = (GRID_WIDTH * GRID_SIZE, GRID_HEIGHT * GRID_SIZE)
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screen = pygame.display.set_mode(WINDOW_SIZE)
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pygame.display.set_caption("Mini Zoo")
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agent_pos = [0,0]
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agent_image = pygame.image.load('avatar.png')
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agent_image = pygame.transform.scale(agent_image, (GRID_SIZE,GRID_SIZE))
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background_image = pygame.image.load('tło.jpg')
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background_image = pygame.transform.scale(background_image, WINDOW_SIZE)
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def draw_grid():
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for y in range(0, GRID_HEIGHT * GRID_SIZE, GRID_SIZE):
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for x in range(0, GRID_WIDTH * GRID_SIZE, GRID_SIZE):
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rect = pygame.Rect(x, y, GRID_SIZE, GRID_SIZE)
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pygame.draw.rect(screen, BLACK, rect, 1)
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def draw_agent(agent_pos):
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x, y = agent_pos
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screen.blit(agent_image, (x*GRID_SIZE,y*GRID_SIZE))
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def main():
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global agent_pos
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clock = pygame.time.Clock()
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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elif event.type ==pygame.KEYDOWN:
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if event.key == pygame.K_UP and agent_pos[1] > 0:
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agent_pos[1] -= 1
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elif event.key == pygame.K_DOWN and agent_pos[1] < GRID_HEIGHT - 1:
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agent_pos[1] += 1
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elif event.key == pygame.K_LEFT and agent_pos[0] > 0:
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agent_pos[0] -= 1
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elif event.key == pygame.K_RIGHT and agent_pos[0] < GRID_WIDTH - 1:
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agent_pos[0] += 1
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screen.blit(background_image,(0,0))
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draw_grid()
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draw_agent(agent_pos)
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pygame.display.flip()
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clock.tick(10)
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if __name__ == "__main__":
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main()
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